http://gamingtrend.com
September 05, 2015, 01:18:20 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2 3   Go Down
  Print  
Author Topic: [PC/360/XB1/Ps3/Ps4] Dying Light  (Read 3001 times)
0 Members and 1 Guest are viewing this topic.
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« on: May 23, 2013, 05:52:16 PM »

from the Dead Island guys comes more open world zombie fun.
looks like another warm and sunny locale though; maybe they'll switch it up next time and go with some fun in the snow.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
EngineNo9
Gaming Trend Senior Member

Offline Offline

Posts: 11773


I said good day, sir!


View Profile WWW
« Reply #1 on: May 23, 2013, 10:32:54 PM »

From what I read, it's supposed to be more of a parkour running style game like Mirror's Edge than Dead Island, though it does still have combat.
Logged
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #2 on: May 24, 2013, 01:55:48 AM »

In day one, next gen!








on PC  icon_twisted
Logged

forgeforsaken
Gaming Trend Senior Member

Offline Offline

Posts: 1701



View Profile
« Reply #3 on: August 15, 2013, 06:40:21 PM »

This is looking pretty good
http://www.youtube.com/watch?v=J2TSCZqcjR0
Logged
davidrobots
Senior Lead Editor
Gaming Trend Reader

Offline Offline

Posts: 410


Holler holler get dollar


View Profile WWW
« Reply #4 on: August 15, 2013, 07:16:22 PM »

I get to go check this out at PAX in a few week. Super excited. biggrin
Logged

David Roberts
Managing Editor, Gaming Trend

Twitter: @davidrobots
Nintendo ID: davidrobots
Xbox Gamertag: FencerMusashi
PSN ID: Fencer Musashi
Steam: davidrobots
3DS: 2148-8144-9369
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #5 on: August 15, 2013, 07:21:44 PM »

damn, that looks better than I expected.  the FOV feels a bit claustrophobic, hopefully you can adjust that, or if not people will figure out a way to do so on the PC.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9632



View Profile WWW
« Reply #6 on: August 20, 2013, 12:30:12 AM »

Yeah, that looks great. Clearly that's where they put their efforts.

It also looks more serious from the start this time, while still having the crazy weapon element. Part of the turn off of Dead Island was that it was clear they were trying to make a Dead Rising style silly game with nonsensical plot, then saw the reaction to the more emotional trailer, and couldn't decide between the two and ended up with less for it.

Also, I'm hoping they don't make things too level reliant. A huge problem with Dead Island was that the level system could prevent people from playing together in co-op, and it also let to annoying fights.

Even after Riptide, I'm willing to give these guys a shot. Dead Island overall was just plain fun.
Logged
forgeforsaken
Gaming Trend Senior Member

Offline Offline

Posts: 1701



View Profile
« Reply #7 on: August 20, 2013, 12:36:13 AM »

Quote from: Turtle on August 20, 2013, 12:30:12 AM


Even after Riptide, I'm willing to give these guys a shot. Dead Island overall was just plain fun.
Don't forget Techland made Gunslinger, which was fantastic.  They are a very erratic studio.
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #8 on: August 20, 2013, 12:43:19 AM »

Quote from: forgeforsaken on August 20, 2013, 12:36:13 AM

Quote from: Turtle on August 20, 2013, 12:30:12 AM


Even after Riptide, I'm willing to give these guys a shot. Dead Island overall was just plain fun.
Don't forget Techland made Gunslinger, which was fantastic.  They are a very erratic studio.

oh yeah, that's right, they did all the Call of Juarez games.  I think The Cartel was the only stumble they had in that series.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9632



View Profile WWW
« Reply #9 on: August 20, 2013, 01:33:48 AM »

I think they're a studio a bit like Rebellion, but better.

They're a go to place when you need something done with a decent level of technical execution, but they also have real skill when they finally have the time and money to push towards AAA level development. They also have terrible writers, but probably because they haven't had the time or money for a decent one, also being somewhere in Eastern Europe might be isolating.

Horrific stuff like the Cartel, and the weird ambivalence of Dead Island is what comes from that.
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #10 on: September 01, 2013, 05:42:39 AM »

be the Zombie:



complete with your own tentacles.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Razgon
Gaming Trend Senior Member

Offline Offline

Posts: 8308


The Truth is out there


View Profile
« Reply #11 on: September 01, 2013, 06:00:23 AM »

Quote from: Turtle on August 20, 2013, 01:33:48 AM

I think they're a studio a bit like Rebellion, but better.

They're a go to place when you need something done with a decent level of technical execution, but they also have real skill when they finally have the time and money to push towards AAA level development. They also have terrible writers, but probably because they haven't had the time or money for a decent one, also being somewhere in Eastern Europe might be isolating.

Horrific stuff like the Cartel, and the weird ambivalence of Dead Island is what comes from that.

Why would being in Eastern Europe mean they are isolated from decent writers?
« Last Edit: September 01, 2013, 06:02:24 AM by Razgon » Logged

A new one
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #12 on: December 09, 2013, 06:00:10 PM »

VGX footage.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #13 on: December 09, 2013, 06:22:20 PM »

looking forward to this one.  lower zed count per zone than in DR3, but each one is much more of a threat.  the parkour looks awesome as well. 
Logged

Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18893



View Profile WWW
« Reply #14 on: December 17, 2013, 08:23:21 PM »

I'm not convinced.

We just put this up on the front page.

Some of it looks great, but the person playing it also knows : a) where the cool shit is at. b) where to go to bring a cinematic feel.

I'm not crazy about how much you see your feet. The character also feels very short. If it's intended, fine.
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #15 on: December 17, 2013, 08:24:00 PM »

Quote from: Caine on December 09, 2013, 06:22:20 PM

looking forward to this one.  lower zed count per zone than in DR3, but each one is much more of a threat.  the parkour looks awesome as well. 

The parkour is the selling point for me, without it I'd be passing until it was dirt cheap.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #16 on: December 17, 2013, 11:16:01 PM »

Quote from: CeeKay on December 17, 2013, 08:24:00 PM

Quote from: Caine on December 09, 2013, 06:22:20 PM

looking forward to this one.  lower zed count per zone than in DR3, but each one is much more of a threat.  the parkour looks awesome as well. 

The parkour is the selling point for me, without it I'd be passing until it was dirt cheap.
yeah, it basically combines two of my recently favorite games, Dead Island and Mirror's Edge.  toss in the environmental traps from Ravenholm and the day/night changes to the gameplay and you have a great sounding game. 
Logged

Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9632



View Profile WWW
« Reply #17 on: December 18, 2013, 08:40:19 AM »

The parkour seems simplistic, not much skill involved besides finding the places to climb and jump. They haven't shown any advanced moves like in mirror's edge. Then again ME could be played most of the time without tricky jumps, and it would be difficult to do them with zombies attacking.
Logged
leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #18 on: February 11, 2014, 03:53:13 PM »

http://blog.us.playstation.com/2014/02/11/dying-light-on-ps4-new-trailer-new-epidemic/
Logged
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #19 on: February 11, 2014, 04:22:19 PM »

yeah.  I saw that on Kotaku and got all excited when it opened up an almost 13 minute video.  then I realized I'd clicked on the one from last year instead.  Still, this one is a good reminder that the game is coming soon, even if it's not got a specific date yet.

Logged

Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #20 on: February 11, 2014, 05:12:15 PM »

Both Newegg and Amazon are offering a $10 credit if you pre-order (Newegg only gives 10 for next-gen though)
Logged

leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #21 on: February 11, 2014, 05:19:39 PM »

Quote from: Caine on February 11, 2014, 04:22:19 PM

yeah.  I saw that on Kotaku and got all excited when it opened up an almost 13 minute video.  then I realized I'd clicked on the one from last year instead.  Still, this one is a good reminder that the game is coming soon, even if it's not got a specific date yet.



I was also hoping for some release date info!
Logged
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #22 on: May 08, 2014, 08:29:39 PM »

while I haven't yet seen a release date beyond 'Q2 2014', Dying Light is now expected February 2015

They expect to have more details of this at E3, so at least we'll get new videos to watch
Logged

leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #23 on: May 08, 2014, 09:34:12 PM »

Boo-Urns!  Oh well it will be worth it!
Logged
leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #24 on: September 12, 2014, 03:13:00 AM »

January 27, 2015
Logged
Ridah
Senior Staff Writer
Gaming Trend Senior Member

Offline Offline

Posts: 5688



View Profile
« Reply #25 on: September 12, 2014, 04:41:48 PM »

Quote from: leo8877 on September 12, 2014, 03:13:00 AM

January 27, 2015

Can't wait, I've been eagerly anticipating Dying Light since I played at E3 2012.
Logged

Sean Lama
Senior Staff Editor, GamingTrend
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9632



View Profile WWW
« Reply #26 on: January 27, 2015, 10:12:59 AM »

Hey! It's release day!

Unfortunately, WB/Techland didn't provide any review copies, so there are no release day reviews.

That's a really bad sign.

On the other hand, they have shown a lot of the game and youtube in the past few weeks. Literally letting people play large chunks of the early game, and it looks pretty fun and smooth. Production values are good.

So it's likely that the mid or late game is lackluster, or doesn't change things up much. Or perhaps it all falls apart with the story collapsing.

However, WB did make Shadow of Mordor and that ended up well. And Techland, while it had lots of issues with Dead Island, also did a lot of things right.
Logged
TiLT
Gaming Trend Senior Member

Online Online

Posts: 7169


Preaching to the choir


View Profile WWW
« Reply #27 on: January 27, 2015, 10:23:04 AM »

I'm wary. The game looks fun, but the lack of review copies means the streams we've seen so far has been from the beginning of the game. That was the best part of Dead Island, and that game got worse from there on out. I'm not going to buy this until reviewers have managed to reach some kind of unified verdict, not least because I don't want to support the business practice of deliberately releasing games before reviewers have had a chance to look at them.
Logged
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 16113


Watch me pull a rabbit outta my hat.


View Profile
« Reply #28 on: January 27, 2015, 02:35:40 PM »

I didn't even like the first part of Dead Island.  I really only liked the trailer.

What's even worse here is that apparently Techland made some sort of big stink a while back about not having an embargo for this game.  Well, technically they didn't have an embargo.  They just didn't let the reviewers play it until the last minute.
Logged

That's like blaming owls because I suck at making analogies.
Teggy
Gaming Trend Senior Member

Offline Offline

Posts: 9092


Eat lightsaber, jerks!


View Profile
« Reply #29 on: January 27, 2015, 03:15:48 PM »

This kind of shady review policy is disappointing. I definitely won't be pre-ordering any new IP without reviews and only select existing ones (I need Uncharted day 1, shame on me if it is bad). Unfortunately, I don't think this board is indicative of the larger population of gamers. Hopefully some have started to see the light after last year.
Logged

"Is there any chance your jolly Garchomp is female?" - Wonderpug
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 16113


Watch me pull a rabbit outta my hat.


View Profile
« Reply #30 on: January 27, 2015, 03:31:27 PM »

Quote from: Teggy on January 27, 2015, 03:15:48 PM

This kind of shady review policy is disappointing. I definitely won't be pre-ordering any new IP without reviews and only select existing ones (I need Uncharted day 1, shame on me if it is bad). Unfortunately, I don't think this board is indicative of the larger population of gamers. Hopefully some have started to see the light after last year.

Yeah, hopefully it's not a dying light.
Logged

That's like blaming owls because I suck at making analogies.
Covenant
Gaming Trend Senior Member

Offline Offline

Posts: 561


View Profile
« Reply #31 on: January 27, 2015, 03:42:08 PM »

Anyone know if the entire campaign can be played co op, or is it like Unity with only special missions available?
Logged
leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #32 on: January 27, 2015, 03:50:25 PM »

Quote from: Covenant on January 27, 2015, 03:42:08 PM

Anyone know if the entire campaign can be played co op, or is it like Unity with only special missions available?


It looks like after you get through the tutorial you can play coop, but I'm not sure if you just run around or if you go through the story missions.  The story has a lot of cutscenes so far, so not sure how that would work.

The game seems like it's Dead Island, but you are VERY upwardly mobile.  You can climb on pretty much everything and the terrain is setup so that you will do so.  The game scratches my apocalyptic itch pretty good and in the first couple hours at least, you can run circles around the zombies so it makes exploring pretty cool.  I'm sure they will get more adept at eating my neck soon.  So far I have been scrounging for mats, you can upgrade items and build items.  Pretty standard stuff.  I thought the dialogue and fetch missions in Dead Island were a little B-movie and that seems to be the case here.  The visuals are pretty good though and the world seems massive. 
Logged
Covenant
Gaming Trend Senior Member

Offline Offline

Posts: 561


View Profile
« Reply #33 on: January 27, 2015, 03:57:07 PM »

Just did some searching and found the answer

"Dying Light features seamless drop-in/drop-out co-op for up to 4 players. The multiplayer is fully integrated with the campaign and allows the players to complete quests together, explore the quarantine zone, and take part in special co-op challenges."

Perfecto!
Logged
Teggy
Gaming Trend Senior Member

Offline Offline

Posts: 9092


Eat lightsaber, jerks!


View Profile
« Reply #34 on: January 27, 2015, 05:22:20 PM »

Quote from: leo8877 on January 27, 2015, 03:50:25 PM


The game seems like it's Dead Island, but you are VERY upwardly mobile. 

Dead Island with yuppies. Got it.
Logged

"Is there any chance your jolly Garchomp is female?" - Wonderpug
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11431


My cocaine


View Profile WWW
« Reply #35 on: January 27, 2015, 05:28:10 PM »

Yeah.  I've been watching a co-op twitch stream and it's set up more or less like the DI games once you join in, just better polished.  Looks fun as hell, although it does seem like FF is disabled or just not present, but you can revive them or wait or a respawn.  I haven't seen/read how they handle the quests, whether it's based on your game or some kind of combination.

as you are running around, you can set up quick challenges, like race to checkpoints, kill more zombies, and loot the most expensive item.

one thing that does seem lacking is that as you play a specific character, I think everyone has the same skill trees and appearance.

over all, it looks like a refined evolution of DI.
Logged

leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13202



View Profile
« Reply #36 on: January 27, 2015, 07:17:32 PM »

If you have ever watched a zombie show (say, walking dead) and wished you could run and climb around the abandoned town and loot things, bash zombies, and get into general mayhem, then this might be the game for you.  Note that you start off with few skills and crap weapons and as you go on they get better and you get more adept at dealing the zombies.  After a few hours they are still the shuffling variety, but I have seen some different kinds (no more details) to know what's coming.  One thing that is hokey is the little caches you find all over (even a toolbox) seem to repopulate when you launch the game again.  Probably makes sense, but it just caught my attention. 
Logged
Harpua3
Gaming Trend Senior Member

Offline Offline

Posts: 2833


View Profile
« Reply #37 on: January 28, 2015, 10:56:22 AM »

This game is really good. 4 hours of my life just disappeared in a blink of an eye.
Logged
MonkeyFinger
Gaming Trend Senior Member

Online Online

Posts: 3437



View Profile
« Reply #38 on: January 28, 2015, 02:16:21 PM »

I'm going to wait on this one... a little burnt out on the whole zombie thing.
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Suitably Ironic Moniker
Gaming Trend Senior Member

Offline Offline

Posts: 1211


WAKKA-WAKKA-WAKKA!!!


View Profile
« Reply #39 on: January 28, 2015, 05:20:14 PM »

How deep is the crafting/base building/scavenging? I have a couple of hours put into State of Decay, and even though this one is obviously different in its presentation, I'm hoping that the aforementioned aspects are at least somewhat prominent and not just window dressing to disguise the parkour/combat parts. I'm also hoping for my traditional Valentine's Steam card, so that I may actually get this one, as I have sworn not to buy a game with my own money this year.
Logged

Patriotism means being loyal to your country all the time and to its government when it deserves it - Mark Twain

3ds friend code: 0001-3352-7186
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.749 seconds with 103 queries. (Pretty URLs adds 0.355s, 2q)