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Author Topic: [PS4/XB1/PC] Assassin's Creed Unity  (Read 6177 times)
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Crawley
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« Reply #200 on: November 28, 2014, 02:04:52 PM »

Ha! That was the scene too. So maybe it's just that particular scene.
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TiLT
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« Reply #201 on: December 16, 2014, 08:30:20 PM »

The long-awaited 1.04 patch is now available on PS4, and will be on Xbox One later today and on PC later this week. I've played it for half an hour on the PS4 now, and the game definitely feels smoother.

Be warned: The patch is 6.5 GB in size, probably because they apparently had to rebuild the entire Paris map.
« Last Edit: December 16, 2014, 08:34:14 PM by TiLT » Logged
Jimmy the Fish
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« Reply #202 on: December 16, 2014, 10:06:34 PM »

Did anything noticeable change on the map? Are there still treasure chests that require the stupid mobile app to unlock?
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« Reply #203 on: December 16, 2014, 10:50:49 PM »

wow, that's a pretty big patch
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Autistic Angel
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« Reply #204 on: December 17, 2014, 01:10:57 AM »

Quote from: Jimmy the Fish on December 16, 2014, 10:06:34 PM

Did anything noticeable change on the map? Are there still treasure chests that require the stupid mobile app to unlock?


My understanding is that the map *appears* completely unchanged its earlier form.  All of the changes are below the surface, fixing invisible flags on environmental objects and other structural flaws that were causing the worst of the technical problems.

So yes: treasure chests that require free-to-play meta-content to access.  I have not played AC: Unity yet, but I have every intention of ignoring that garbage.

-Autistic Angel
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« Reply #205 on: December 18, 2014, 05:04:46 PM »

Unity Season Pass owners can get their free game now by going here: https://acu.ubi.com/Default/Welcome
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Autistic Angel
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« Reply #206 on: February 18, 2015, 06:41:14 PM »

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel
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« Reply #207 on: February 18, 2015, 07:15:38 PM »

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel

I bet they are only removing the companion app requirement because 90% of the people who actually tried to use it couldn't even get it to sync. Which is really just one of the many things they fucked up with this game.

I tried playing Unity, but I just can't get into it. The next AC will need to have absolutely glowing reviews for me to even consider it. I should have known better too after I had the same experience with Watch Dogs.
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TiLT
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« Reply #208 on: February 18, 2015, 08:08:28 PM »

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

How generous of them.

</sarcasm>
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Jimmy the Fish
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« Reply #209 on: February 18, 2015, 08:24:33 PM »

Hmm, I wonder if the game might actually be worth getting now.
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jztemple2
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« Reply #210 on: February 18, 2015, 08:37:09 PM »

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel

Hmm, I still have this installed, but haven't played it in awhile. This patch might convince me to leave it installed and go back and restart the campaign. The only thing that could make it better is if they gave free Steam keys to those who didn't get it there (I got mine via Green Man Gaming with a discount).
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« Reply #211 on: February 18, 2015, 08:42:00 PM »

Quote from: Jimmy the Fish on February 18, 2015, 08:24:33 PM

Hmm, I wonder if the game might actually be worth getting now.

You know, it's probably not a popular opinion here, but I thought the game was pretty good. I do have a high-end PC and just between that and sheer luck I didn't have the bugs and glitches that some had and I thought the game was enjoyable. Like all the AC games the campaign lost me after a while, with all the plots, names and things you're supposed to remember from the previous editions, but the gameplay itself was interesting. Parkour works well in ACU (again, with my rig) and the map is fantastic. I'd wait to get it on sale, but IMHO it's worth giving a try.
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« Reply #212 on: February 18, 2015, 08:56:53 PM »

I was enjoying it until forum effect soured me (which is on me, of course).

One of my biggest irritants is definitely the integrated chest situation.  And if they have fixed all the other little bugs and such, it might be worth taking another look-see.
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« Reply #213 on: February 18, 2015, 09:14:04 PM »

Quote from: Jimmy the Fish on February 18, 2015, 08:24:33 PM

Hmm, I wonder if the game might actually be worth getting now.

It depends. Did you like AC3? I found the mission design in AC3 to be infuriating, with way too much trial and error (through death or instant mission failure) and secondary objectives that made absolutely no sense for the narrative and were incredibly hard to do in some cases. AC4 fixed all those problems, creating an enjoyable campaign with enjoyable missions and secondary objectives that actually made sense (they would clue you in on the optimal route through the mission, unlike AC3) and were fun to accomplish.

AC:Unity regresses back to AC3, and it feels like it's the same team that has been designing the missions again. There's plenty of obscure trial and error, but the most blatant issue is with the secondary objectives. They're utterly stupid in how they force you (if you want to 100% the mission, anyway) to go out of your way to do things the main character would never have done at that time, such as murdering people in specific ways for no reason when your goal is to merely infiltrate a place. It doesn't help that the secondary objectives just aren't fun in the first place in this game. The game also seems to go out of its way to hide secondary objectives from you, even if you're on the lookout for them. I lost count of the number of times I was trying to 100% a mission, but the game hid the secondary objectives I needed to do so behind a bunch of menus, with no warning that any were present until it was too late.

There's fun to be had here, but Unity feels so... artificial. You're checking off items on a checklist, not going out there and adventuring or exploring. That I've played both GTA5 and Dying Light since I played AC:Unity, both games that manage to create an organic mission design and meaningful side content, makes Unity's artificial constructs stand out all the clearer.

It's a game that gives you all the things you expect from an open world. No more, and no less, and with not a shred of inspiration behind it. As long as you know what you're getting into, it's a decent enough distraction between better games.
« Last Edit: February 18, 2015, 09:16:14 PM by TiLT » Logged
Jimmy the Fish
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« Reply #214 on: February 18, 2015, 09:55:21 PM »

I thought AC3 was just okay, but it's been so long since I played it, maybe that is through rose colored glasses. I absolutely loved AC4, mainly because the pirate theme was so appealing to me.

I don't know, based on how you just described Unity, I suppose I'll wait until it's in the bargain bin at $20 or something before getting it.
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« Reply #215 on: February 18, 2015, 10:46:44 PM »

I gave up on secondary missions in AC a looong time ago.  Even at the best of times, those spoil the flow of the missions and story for me.
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TiLT
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« Reply #216 on: February 19, 2015, 05:23:41 AM »

In all fairness, I forgot to mention an important thing about Unity that it improves tremendously over its predecessors: The assassination missions. There's plenty of them, and they (mostly) give you the ability to figure out a solution on your own. It's the first time since AC1 that you not only are called an assassin in cutscenes, but you play one in the actual game too.
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« Reply #217 on: February 19, 2015, 07:01:22 PM »

Yeah, the main, set piece assassinations are very good in ACU.  Not only do you have the open-ness of the old games, but you have to escape to make it count
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« Reply #218 on: February 19, 2015, 07:10:46 PM »

Quote from: Jimmy the Fish on February 18, 2015, 09:55:21 PM

I thought AC3 was just okay, but it's been so long since I played it, maybe that is through rose colored glasses. I absolutely loved AC4, mainly because the pirate theme was so appealing to me.

I don't know, based on how you just described Unity, I suppose I'll wait until it's in the bargain bin at $20 or something before getting it.

That's a good bet. I paid $30 for it and I haven't gotten my money's worth. It's just not a fun game for me. This is coming from someone who loved AC4.
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