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Author Topic: [PC] Rust  (Read 323 times)
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CeeKay
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« on: June 24, 2013, 11:28:21 AM »

STALKER meets DayZ from the makers of Garry's Mod

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One of our main aims with Rust is to not control how people behave directly. For example some people want us to implement something to discourage people killing each other.  Some kind of rating. Or turn killers red to warm you they canít be trusted.

I hate that. Itís not giving the players freedom. The players should decide how they play the game. You should be fearful of others. That is the whole point. This is a game where the player makes their own story.. and emotion plays into it a lot. If you see another guy in game.. Ė youíre going to be scared of him at first. But then you sniff around each other and decide to go on an adventure together. You begin to trust each other. That means so much more if you both had the ability to kill the other at any time and didnít. And you werenít just doing it for a green +1.

So whatís to stop you from going around killing anyone you want and taking their shit and becoming more powerful? Nothing. Whatís stopping it from becoming a PVP killfest? You. Our job should be to give the players the tools they need. If youíre sick of getting killed Ė start a town. Build town walls. Give all the town members red clothes. Put warning signs up outside the town. Set up trip wires and alarms. Watch each others back.
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« Reply #1 on: June 24, 2013, 08:33:22 PM »

I do wonder when developers will realize that the results are in, and people do suck online. Without any type of constraint, chances are high that this will turn into a major gankfest.
« Last Edit: June 24, 2013, 10:38:48 PM by Suitably Ironic Moniker » Logged

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Greg Wak
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« Reply #2 on: June 24, 2013, 09:22:42 PM »

Quote from: Suitably Ironic Moniker on June 24, 2013, 08:33:22 PM

I do wonder when developers will realize that the results are in, and people do suck online. Without any type of constraint, chances are high that this will turn onto a major gankfest.

Agreed big time. I got excited when I read Stalker because I love everything Stalker, but there are just too many griefers on line.
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morlac
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« Reply #3 on: June 25, 2013, 12:35:30 AM »

Quote from: CeeKay on June 24, 2013, 11:28:21 AM

STALKER meets DayZ from the makers of Garry's Mod.  

Quote
One of our main aims with Rust is to not control how people behave directly. For example some people want us to implement something to discourage people killing each other.  Some kind of rating. Or turn killers red to warm you they canít be trusted.

I hate that. Itís not giving the players freedom. The players should decide how they play the game. You should be fearful of others. That is the whole point. This is a game where the player makes their own story.. and emotion plays into it a lot. If you see another guy in game.. Ė youíre going to be scared of him at first. But then you sniff around each other and decide to go on an adventure together. You begin to trust each other. That means so much more if you both had the ability to kill the other at any time and didnít. And you werenít just doing it for a green +1.

So whatís to stop you from going around killing anyone you want and taking their shit and becoming more powerful? Nothing. Whatís stopping it from becoming a PVP killfest? You. Our job should be to give the players the tools they need. If youíre sick of getting killed Ė start a town. Build town walls. Give all the town members red clothes. Put warning signs up outside the town. Set up trip wires and alarms. Watch each others back.

Hello nitch title!  Good luck with that.  I bolded the part that developers always seem to trip over with these type of games.  I call it the Asshat to Agreeable quotation.  These games attract asshats at a far greater rate than agreeable players.  Well it seems that way but in reality probably not true in a pure numerical sense.  However, 1 Asshat can easily ruin the game experience of 10+ players and I think that is being conservative.  So in the above example how much time must players spend not having fun before they can deal with the asshattery in a reasonable manner? 
« Last Edit: June 25, 2013, 12:37:51 AM by morlac » Logged

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« Reply #4 on: June 25, 2013, 01:58:57 AM »

Wow, yeah. There are restrictions for a reason. This sounds like a terrible idea, one that would quickly become overused and overrun by those who just want to cause trouble. At the very least, you need to balance things out, like say, making it a persistent world where when the players log-off, their characters then become bots that would populate the server and protect what's owned against assault, and using skills and weapons that you've acquired while playing.
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Harkonis
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« Reply #5 on: July 16, 2014, 03:51:50 PM »

looking at the steam reviews I can't help but think this game was designed for/by Ritt

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