This was neat but I found the basic jumping and combat mechanics a bit weak.
This, combined with high damage enemies and limited ability to regain health, is making it really hard for me to really like this game. I'm not opposed to high difficulty platformers, but if you're going to make it so unforgiving that the player basically has to never get hit, you better have tight and reliable controls.
I'm also disappointed in the way the ancestry thing works. It sold me on the game, but it's the least interesting part (aside from a chuckle the first time you try each bad trait). What I really like is the building of the home base manor as well as your collection of equipment. Roguelike meets Castlevania is a nifty concept on its own; I wish they focused more on that and less on the gimmick.
I'm still kinda having fun, but I'm not sure how much more I'm gonna last.