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Author Topic: [PC] Wasteland 2  (Read 14184 times)
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Soulchilde
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« Reply #160 on: March 03, 2015, 11:55:51 PM »

Coming to the XB1   
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Turtle
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« Reply #161 on: March 04, 2015, 06:00:35 AM »

I certainly hope they are serious about the graphical and gameplay upgrades. Because as it stands Wasteland 2 is still a janky mess on PC. Really only good because of nostalgia and role playing elements in the story.

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Lordnine
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« Reply #162 on: March 04, 2015, 04:34:41 PM »

We must have played different games.   icon_razz

Aside from the initially VERY buggy California, which has since been patched up to a good state, Wasteland 2 did everything I wanted gameplay wise.

Graphically, the game was a bit ugly, but still acceptable unless you zoomed in on the characters.
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Lee
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« Reply #163 on: March 04, 2015, 04:57:57 PM »

Yeah, I am at about 60 hours, not even close to finished, and have really enjoyed it so far. I think it could be better in a few ways, especially with the interface and quest tracking, but it has been well worth the money.
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« Reply #164 on: March 04, 2015, 06:22:37 PM »

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forgeforsaken
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« Reply #165 on: March 04, 2015, 08:16:04 PM »

PS4 as well
http://blog.eu.playstation.com/2015/03/04/wasteland-2-coming-ps4/?emcid=social_20150304_41518056&adbid=573214408802893825&adbpl=tw&adbpr=36969785
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Blackjack
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« Reply #166 on: March 08, 2015, 04:12:16 PM »

I'll have to return to this at some point. My play through Arizona was fun as hell. My early time in California was Hell -- not so much bugs in my case, I just felt like my squaddies were over whelmed, under equipped and constantly pulverized in California and wasn't quite sure what to do to progress. Clearly what worked for me late in Arizona didn't cut the mustard against California level enemies and weaponry. Or else I was wandering off into the wrong areas, maybe the wrong order.

I was excited to hear that Unity's latest improvements might get Wasteland 2 better looking. Although I wonder if Epic had changed Unreal's dev pricing earlier, if the devs might've used that engine instead.
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Turtle
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« Reply #167 on: March 09, 2015, 04:26:40 AM »

Maybe we're just too hardcore for you here in California.
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Blackjack
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« Reply #168 on: May 07, 2015, 06:56:44 PM »

Confirmed Da Big Update will be free for all owners of Wasteland 2 on all platforms (PC, Mac, Linux):

Eurogamer interview w/ Brian Fargo (ostnensibly about console ports, but talks in depth about GOTY improvements/enhancements):
http://www.eurogamer.net/articles/2015-03-27-channeling-xcom-porting-wasteland-2-to-ps4-and-xbox-one

http://wastelandrpg.tumblr.com/
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We’re very happy to announce that the Game of the Year Edition will be coming as a FREE UPDATE to all owners of Wasteland 2 on Windows, Mac or Linux. Whether an original backer, a late backer or someone who purchased the game later on, we will be providing Wasteland 2 Game of the Year Edition as an upgrade to your PC version of the game, available to you when it launches in late summer of this year!


Wasteland 2 Game of the Year Edition will include a huge set of improvements on the original game. Wasteland 2 will be making the jump to Unity 5, the latest version of the Unity game engine, and benefits from updated environment textures, completely redone character models, and Physically Based Rendering for more impressive lighting. We’ve added a ton of new voice-over to enrich the game’s cast of characters, including your trusted companions.


The Game of the Year Edition also provides major updates to gameplay.

One feature we’re very proud of is our new Perks & Quirks system, which we’ve teased a little bit previously with Eurogamer. In the GOTY Edition, you’ll be able to customize your squad of Desert Rangers with over 80 Perks & 20 Quirks, which let you fine-tune your characters throughout the game with unique bonuses and trade-offs. For instance, with Way of the Squeezins you’ll become a little bit dependent on that special sauce, but gain some short-lived combat bonuses; Raised in the Circus will make you more nimble in combat, but you can bet there’s a downside or two to looking like a clown.


Our fans have also pointed out that one feature they loved in previous RPGs is the ability to do more finely targeted attacks. Well, we’ve been hard at work on that too. Our new Precision Strike system lets Rangers target individual body parts on enemies to gain the edge in combat.

Wasteland 2’s Precision strikes will tend towards less random and more reliable. With Precision Strikes, you’ll be able to inflict debilitating status effects on your enemies to turn the tactical tide. For example, aiming for an enemy’s torso will reduce their armor value, letting you hit them harder with your other squadmates, and firing on their head (or CPU, as the case may be) has a chance to stun or even send them into a psychotic state where they won’t be able to tell friend from foe. With Precision Strikes the battlefield becomes much more dynamic and chaotic.

Finally, to improve on the gameplay experience and ensure the above features are fitted in seamlessly, we’re also overhauling game balance, item drops, and reworking the majority of combat encounters throughout the game. You’ll need all your training and smarts to master the new dangers of the Arizona wastes.
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Playing
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