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Author Topic: [PC] Invisible, Inc (formerly Incognito)  (Read 566 times)
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jztemple2
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« on: May 08, 2015, 04:58:42 AM »

Starting a new thread on Invisible, Inc since the name was changed, and the previous thread hadn't been updated for a year icon_wink.

Another fine game from Klei (rhymes with Play they say) Entertainment, makers of Don't Starve and Mark of the Ninja.

For those who had already bought the game in Early Access, today Klei provided the launch version, aka 1.0. People who haven't bought it yet have to wait till Tuesday to get the game.

Just played for a little while, going through the tutorial and the introduction of the campaign. I hadn't touched the game in over a year, really since it was Incognito, and there's a lot of polish to it now. The opening cinematic of the campaign really gives it a good backstory to explain what's going on. There is a lot new and it really has made the game even nicer. Will post more as I go along in the campaign. I would suggest for folks who already have the game, be sure to go through the tutorial to get a look at the new interface.
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« Reply #1 on: May 08, 2015, 01:31:34 PM »

Guess I should did up my key.  icon_wink

Well, hell... could have sworn I backed / bought into this some time ago, turns out all I ever did was subscribe to their newsletter. [sigh]
« Last Edit: May 08, 2015, 02:37:35 PM by MonkeyFinger » Logged

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Blackjack
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« Reply #2 on: May 11, 2015, 09:46:05 PM »

I picked this up during Early Access. While I had some fun, I too haven't revisited it in quite some time. I did reinstall it after getting the new PC, and hope to get back into it at some point.
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jztemple2
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« Reply #3 on: May 11, 2015, 10:14:33 PM »

It has really been changed since early in Early Access and is much easier to understand what you are supposed to be doing. In some ways I'm reminded of the new XCOM from Firaxis in that the first time you play you're going to get your ass handed to you, and maybe the second and third, but as you figure out things you'll do better and enjoy it more.
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jztemple2
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« Reply #4 on: May 11, 2015, 10:23:52 PM »

If anyone wants some tips, let me know. And just remember, the levels are all procedurally generated, so each play-through will be different. And sometimes, because it's procedurally generated, you'll get to a level that will just kick your butt. That's why the "Rewind" function is good, you can restart from the previous turn or even restart the level. No shame in that, you can always do Ironman later on icon_biggrin
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"Books are the perfect entertainment: no commercials, no batteries, hours of enjoyment for each dollar spent. What I wonder is why everyone doesn't carry a book around for those inevitable dead spots in life" - Stephen King
jztemple2
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« Reply #5 on: May 12, 2015, 05:51:32 PM »

Launch trailer. Be aware that the cutscenes shown are all part of the introductory video sequence. Their positioning with actual snippets of the gameplay is a bit misleading. Still a great game nod
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« Reply #6 on: May 12, 2015, 06:03:25 PM »

If you own Mark of the Ninja you'll get 20% off when you buy this game as a thank you from the Devs
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jztemple2
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« Reply #7 on: May 13, 2015, 12:45:48 AM »

Kotaku in-depth review, covers the game very well. Excerpt below:

Quote
Let’s get straight to it: for some of you, Invisible, Inc. will be close to the perfect video game.

There’s an easy way to determine if you’re one of those people. Ask yourself this question: “Would I enjoy a game that takes (most of) the best parts of XCOM, Splinter Cell and roguelikes and combines them?”

Say “no” and you might still find this to be a very good video game. Say “yes”, though, and holy shit, you’re in for a good time.
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Lee
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« Reply #8 on: May 13, 2015, 03:50:37 AM »

It is a hard game, that is for sure.
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jztemple2
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« Reply #9 on: May 13, 2015, 04:46:04 AM »

I completed the campaign on the second try, abet at the "Beginner" difficulty. I won't give anything away, but be sure to let the credits keep rolling once they start, there is an additional cutscene that nicely rounds things out.
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« Reply #10 on: May 22, 2015, 02:40:34 PM »

I just started this. I didn't realize the levels were randomly generated; that's cool.  My first impressions are positive in every way.
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jztemple2
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« Reply #11 on: May 23, 2015, 03:15:45 AM »

You will also find that it's possible to change practically all the settings for a campaign, giving the game lots of replayability.
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« Reply #12 on: May 25, 2015, 02:24:17 PM »

I'm getting back into it but this just in... I still suck at it, even at the Easiest difficulty. After the first non-tutorial mission, I find it tough to get both ops out safely. It's fun though, and just the amazing ways things can go wrong, or that you can salvage a successful escape when the situation seems completely hopeless is a real blast.

Though as with Door Kickers this seems like a game I appreciate, admire, am happy to support and yet, may never really be "good" at.  icon_smile
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