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Author Topic: Elite: Dangerous  (Read 2372 times)
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pingwrx
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« Reply #80 on: August 22, 2014, 04:59:49 AM »

Is there any way to save my joystick settings or do I have to redo them everytime playing ED?
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TiLT
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« Reply #81 on: August 22, 2014, 05:10:49 AM »

They should save automatically. Mine are.
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wonderpug
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hmm...


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« Reply #82 on: August 22, 2014, 03:24:27 PM »

Quote from: Harkonis on August 22, 2014, 02:50:10 AM

what setup did you go with? have a link?

Fighterstick:


Throttle:


And if you want to go all out, they also sell rudder pedals.
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TiLT
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« Reply #83 on: August 22, 2014, 03:28:40 PM »

Btw, one subtle advantage to playing Elite: Dangerous with the X52 is that the joystick and throttle in the cockpit are modeled after it. This heightens immersion when playing with the Oculus Rift.
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USMC Kato
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« Reply #84 on: August 22, 2014, 07:09:01 PM »

Anyone using Voice Attack with Elite? I'm very tempted to use this, looks like a great idea.
http://youtu.be/SxhiLpLeFhU
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USMC Kato
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« Reply #85 on: August 22, 2014, 07:17:19 PM »

I also wanted to share this:
http://youtu.be/KbaLJTGHkj8
Very cool smuggling tactics and some great flying here, and very intense smile
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wonderpug
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« Reply #86 on: August 22, 2014, 08:29:28 PM »

Quote from: USMC Kato on August 22, 2014, 07:09:01 PM

Anyone using Voice Attack with Elite? I'm very tempted to use this, looks like a great idea.
http://youtu.be/SxhiLpLeFhU

I'm not using it (yet), but I've heard a lot of people using it well with Elite. I'd be especially interested in using it for specific power balance settings since power management is such a huge part of dogfights.
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pingwrx
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« Reply #87 on: August 22, 2014, 08:51:36 PM »

Yea heard alot of people use it can't go wrong for $8 bucks.  icon_biggrin
« Last Edit: August 22, 2014, 10:57:33 PM by pingwrx » Logged

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« Reply #88 on: August 23, 2014, 06:55:56 PM »

Starting to get the hang of flying now made a few trades and made some credits still playing in solo mode though.
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« Reply #89 on: September 30, 2014, 10:23:37 PM »

Beta 2 should be up soon.
http://forums.frontier.co.uk/showthread.php?t=43722
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« Reply #90 on: October 01, 2014, 12:32:37 AM »

Beta 2 is now live.
change notes
http://forums.frontier.co.uk/showthread.php?p=801584#post801584
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Clanwolfer
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« Reply #91 on: October 01, 2014, 04:21:39 AM »

Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...
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TiLT
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« Reply #92 on: October 01, 2014, 04:29:36 AM »

Quote from: Clanwolfer on October 01, 2014, 04:21:39 AM

Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...

Oh boy, this is what I was hoping to hear. They were pretty silent about Oculus Rift when talking about new stuff in this beta, but those of us with one were hoping they'd do something. Sounds like they did. Now I have to try this out. smile
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« Reply #93 on: October 02, 2014, 07:46:31 PM »

I've spent about 1 1/2 hours on this new build now, divided between version 2.0 (which barely worked) and 2.03 (which works nicely).

The changes really make the game feel fresh again. You feel it from the very first moment you decide to launch from the station you begin in, and suddenly realize that you're not inside a space station, and holy shit is that a planet I'm in high orbit around, covering my entire screen? When I read the patch notes, I thought the addition of smaller space stations would be a minor thing that I'd run into from time to time. Not so! These things are everywhere, and they are far more common than the big stations. Remember how the previous beta had only one or maybe two space stations in a system, and nothing else of interest? Not any more. I haven't counted, but I feel like some systems have half a dozen stations now, and you can be sent on missions between planets within the same solar system.

The Oculus Rift implementation is better now, though there are still some kinks. The system map is useless with the Rift, and the galaxy map is as hard to use as ever (I always end up using keyboard and mouse blind for this). I experience occasional stutters that make head tracking "freeze" for half a second or so, which is disorienting. Apart from that, head tracking is now extremely smooth if your framerate can keep up. If your framerate drops, there will be stuttering like there was in the last beta, but if your framerate manages to stay at 75 FPS, it's absolutely perfect.

In the last beta, trading commodities between systems was the only worthwhile way to earn money. That's no longer the case, partly because of what appears to be unintended consequences of a massive nerf to commodity refilling. Most of the stations in the starter systems are completely out of commodities to trade, and they take a long time to restock. On the other hand, even the starter missions tend to pay very well now. I started out by picking a simple delivery mission (deliver a message, not cargo) from the starting system to a major starbase in a nearby system, as well as a cargo delivery mission to a smaller base in that same system. I flew to the large base first, delivered my letter, then launched and flew to the smaller base in that same system, which was farther away from the star. I have to say, leaving a base and not jumping into hyperspace was interesting since I never did anything of the sort previously.

I was intercepted three times during my flight between those two bases, two of them being cargo scans and the third being a pirate. Interestingly, the pirate had dialogue. He first sent me a quick message saying: "Don't worry...", and followed it up a few seconds later with: "I will end you!". Lasers started flying almost immediately afterwards, which I only experienced once in the previous beta. That made my escape more exciting for sure. It was impossible for pirates to catch up with me before, but now I might decide to turn and fight from time to time. People on the forums were complaining about the insane interdiction rate (some claimed to have been interdicted over a dozen times on the same flight, typically for cargo scans by the authorities), and it did feel a bit annoying. I don't know if they've changed anything, but I wasn't interdicted even once when I tried 2.03 today, so yay.

All in all, I'm liking this new version, though it's obvious they still have some way to go.
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