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Author Topic: [PC] Duke Nukem Forever news  (Read 1256 times)
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happydog
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« on: September 27, 2004, 08:29:56 PM »

Meqon

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Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.
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Knightshade Dragon
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« Reply #1 on: September 27, 2004, 09:00:17 PM »

Ahem.....

BWAHAHHAHHAHHAHHAHA!!!!!  Thank you...

I figured it would use the Half Life 4 engine though....this game is never coming.
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Ron Burke
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« Reply #2 on: September 27, 2004, 09:09:04 PM »

I have long replaced the subtitle 'forever' with 'whatever'
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Mike Dunn
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Dimmona
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« Reply #3 on: September 27, 2004, 09:32:30 PM »

Just to head off some of the stupid comments we're bound to see, here's some more specifics from George B himself (originally posted on shacknews).   Keep in mind this is the physics engine, not the renderer which he's stated repeatedly has been done for a while.  So no "omg another engine switch" comments...


Here how it works. You have a physcis engine that does things low level, basic things, like move objects in the world, handle constraints, ragdolls, and all of that. On top of that you build a lots of high level gameplay code that allows you to do things with physics objects. That's where most of the development time goes.

So when incorporating a new physics engine, all the high level game code stays and just needs to have the new physics function calls replace the old physics calls.

So within a couple of weeks we had most of the gameplay back up and running, but now we could move 200 boxes in the world at a time, instead of 10-20.

The integration will end up being about a month of one persons time, simply to hook up the new Meqon function calls to a couple hundred high level gameplay functions we had to deal with physics objects.

Basically it's like having a car, and you do something like replace one system in it like and engine, or the air conditioner, or something. The rest of the car stays in place and you just deal with hooking up the new piece to the old car.

This isn't a radical engine change like changing renderers where you have to create new content for the visuals.
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Dimmona
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« Reply #4 on: September 27, 2004, 09:33:51 PM »

And for the record, Meqon announced this a long time ago - I'm not sure why news sites are just *now* picking up on it.
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