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Author Topic: [PC] Gauntlet  (Read 291 times)
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forgeforsaken
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« on: March 17, 2014, 02:11:02 PM »

http://www.youtube.com/watch?v=JvNxItMCK1w

Arrowhead Games sure are busy, both this and Helldivers (seriously go check that out!) are due out this year.
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EngineNo9
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« Reply #1 on: March 17, 2014, 07:57:58 PM »

Looks good, but I think I'd be more excited if there weren't already 100 other hack 'n slash, Action RPGs and rogue-likes around these days.  You can't swing a dead elf without a new one coming along it seems.
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The Grue
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« Reply #2 on: March 17, 2014, 09:54:05 PM »

Quote from: EngineNo9 on March 17, 2014, 07:57:58 PM

Looks good, but I think I'd be more excited if there weren't already 100 other hack 'n slash, Action RPGs and rogue-likes around these days.  You can't swing a dead elf without a new one coming along it seems.

Well, maybe you should have kept him fed...
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Blackjack
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« Reply #3 on: March 19, 2014, 06:19:36 PM »

It's true there's a cool glut but I haven't at all found Diablo III, Torchlight II, Van Helsing and Grim Dawn (early access), for example, to play precisely the same. No more than the 193 first person shooters on the market are "all the same thing." You can have similar gameplay mechanics but entirely different designs on loot, skill trees or lack thereof, enemy spawning, crafting questing, etc.  icon_smile I dunno if a Gauntlet type game would have much of any of that, actually.

I can't quite tell from the vid if it's a click to move/kill type of game now (per Diablo), or something more like Shadowgrounds, Alien Swarm etc. (keys to move, mousing to aim etc.). Magicka had an unconventional control scheme I never quite got comfortable with, so I'm not sure what to expect.

Couple of my Steam co-op buds who refuse to have anything to do with consoles/handhelds, might at least be keen on this.  icon_smile

Arrowhead would seem to be a natural to do something with the Robotron property later on. They're not a big dev though and I assume Helldivers and Gauntlet are plenty to keep them busy for now.  icon_smile
« Last Edit: March 19, 2014, 06:22:08 PM by Blackjack » Logged

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Blackjack
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« Reply #4 on: March 19, 2014, 07:18:15 PM »

They had a food truck distributing free turkey legs and apples at this week's GDC show.  icon_smile

https://twitter.com/playgauntlet/status/446023433109790720/photo/1
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The @playgauntlet food truck handing out free turkey legs and apples at #GDC2014 will be back today!
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Harkonis
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« Reply #5 on: March 19, 2014, 07:21:44 PM »

i loved gauntlet, though I have not so fond memories of playing it with my sister at IU and she'd move like she's going to go down the stairs so I'd go down, then she'd continue playing the level for another 5 minutes or so without me.  bitch. slywink

You guys wondered where I got my griefing skills from, there ya go.
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paulstraytalker
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« Reply #6 on: March 27, 2014, 11:25:55 PM »

Gauntlet... Hard but fun., Especially, with friends..

 icon_wink
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Blackjack
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« Reply #7 on: April 12, 2014, 04:13:39 AM »

Gamereactor visited with Arrowhead Studios to chat specifically about the Gauntlet reboot. The headline made me cackle.  icon_razz

Gauntlet: Tingling Your Ass Like It's 1985
Magicka developers Arrowhead Game Studios got typecast in a dream gig as they re-imagine the classic Gauntlet.
http://www.gamereactor.eu/articles/117544/Gauntlet%3A+Tingling+Your+Ass+Like+It%27s+1985/?sid=76ee736df167c27355da934d1590610c
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One of the most important design principles of Gauntlet was the introduction of four distinct player classes. This is something that Arrowhead has really taken to heart, and not only do the classes have different strengths and weaknesses; the mechanics themselves are different.

The Elf for instance, one of two ranged characters, controls like a twin-stick shooter, where you move with one stick and shoot with the other. Like the original and unlike its sequel, the new Gauntlet doesn't allow for multiple characters of the same class.

There is the Warrior and the Valkyrie for close quarter, where the Valkyrie has a shield block that allows for a different play-style compared to the more standard tank stylings of the Warrior.

The Wizard wasn't properly tuned in the build we sampled so the developer took charge of that character.

What is easy to see right from the first room is that the game has been designed to favour player skill. There's no automatic lock on that will aid you on your quest as an Elf, you really have to send out those arrows and abilities in the right direction.
...
If you're familiar with Magicka you're probably wondering about friendly fire. And this is something that the team played around with a lot before settling on just allowing for shoving rather than full on friendly fire. It simply got more frustrating than fun. But they're leaving the door open for a hardcore mode with full-on friendly fire. And of course, the Elf can always "accidentally" shoot that piece of meat that the Warrior so dearly desires.

One addition to the concept are Relics. In the demo we played there were two relics that you were able to pick up. These relics add a new ability, such as boots that will make you run faster or an area of effect ice attack. The idea in the full game is that players will unlock these and customise their build ahead of each level; an interesting idea that has far reaching effects. A faster Valkyrie becomes a very different kind of class, capable of strong lunging attacks, but also nimble on its feet, while the ice attack that affects an area around is a better fit for a tank build. Just how many options and how much effect these will eventually have on the classes and their balance remains to be seen, but it's certainly something that adds a modern flavour to the experience.

The structure of the game has changed during development. At first they wanted to make an entirely procedurally generated game with random rooms and dungeons throughout, but as the team puts it that was "simply no fun to play". Instead there will be designed "adventure levels" with more elaborated design and better pacing in-between the procedurally generated levels and boss levels.
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