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Author Topic: Diablo III --Impressions start on page 36 --  (Read 81943 times)
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Gratch
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« Reply #2520 on: April 08, 2014, 03:17:12 PM »

Quote from: Harkonis on April 08, 2014, 02:13:09 PM

If you feel the need to cover every square inch of every zone AND you don't like replaying areas... a game like Diablo probably isn't really your type of game fwiw.  It's based around getting to checkpoints and even more so about replaying the same stuff again and again.

Considering the hundreds of hours I've spent with the Diablo series, I'd disagree.  smile

There's a difference between playing through the entire game again at a higher difficulty or with a different class, and having to play through the same huge area tomorrow that I just cleared tonight.  I enjoy the former, the latter...not so much.  And maybe it's just the OCD gamer in me, but I can't imagine leaving huge areas of the maps unexplored.  For me, the chance of finding that legendary item tucked over in a remote corner is a huge part of the draw of these games.

That said, I don't play any MP and am not terribly concerned about getting to the uber high-end gear (I just play Diablo games until I get bored with them), so I'm sure my perspective is different than others.
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rittchard
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« Reply #2521 on: April 08, 2014, 06:06:29 PM »

It's interesting to hear about different ways people to choose to enjoy the Diablo games, I think that's one of the reasons they are considered classics in that they appeal to people for different reasons.  One of the biggest strengths of this expansion IMHO is that it has provided more options to play the game at the pace and duration that you want while still giving you some sense of satisfaction.  If you only have 10 minutes you can jump in and to a few bounties on a lower difficulty.  If you have a big multi-hour play session, you can hunker down with your buddies for a full Act V run in Torment.  There's much more room to just play the way you want now.

For that reason, though, it's hard for me to agree that there is a fault in the design in terms of being too large (again I actually thought it was too small for my taste).  While I understand the OCD nature of wanting to investigate every nook and cranny, that's really all on the individual player and how much time you choose to spend.  The game has been effectively balanced at Normal difficulty in a way that I think pretty much anyone can blast through the entire act very quickly - if they so desire.  Ramping the difficulty or choosing to enter every *optional* spot is 100% up to you, so I don't think it should be criticized for giving those options.  Just my 2 cents. 
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Dante Rising
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« Reply #2522 on: April 08, 2014, 06:29:39 PM »

I'm very pleased to see all of the positive commentary about the additions and changes. Once this releases for the PS4, I'm definitely jumping in. If it's true that the PS4 version will bundle the new expansion and the original game, it sounds like the purchase would be a no-brainier.
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The Grue
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« Reply #2523 on: April 08, 2014, 07:09:23 PM »

Quote from: Gratch on April 08, 2014, 03:17:12 PM

And maybe it's just the OCD gamer in me, but I can't imagine leaving huge areas of the maps unexplored.  For me, the chance of finding that legendary item tucked over in a remote corner is a huge part of the draw of these games.


I think the odds are just as good that you'd find it in the next area.
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Lee
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« Reply #2524 on: April 08, 2014, 07:56:06 PM »

Quote from: The Grue on April 08, 2014, 07:09:23 PM

Quote from: Gratch on April 08, 2014, 03:17:12 PM

And maybe it's just the OCD gamer in me, but I can't imagine leaving huge areas of the maps unexplored.  For me, the chance of finding that legendary item tucked over in a remote corner is a huge part of the draw of these games.


I think the odds are just as good that you'd find it in the next area.

It's not just legendaries, but special events. I don't want to miss a special event that I haven't seen yet. I suppose if I researched it, I could find out what events I haven't seen yet and play those areas until I have.
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Autistic Angel
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« Reply #2525 on: April 08, 2014, 08:06:18 PM »

Quote from: Lee on April 08, 2014, 07:56:06 PM

Quote from: The Grue on April 08, 2014, 07:09:23 PM

Quote from: Gratch on April 08, 2014, 03:17:12 PM

And maybe it's just the OCD gamer in me, but I can't imagine leaving huge areas of the maps unexplored.  For me, the chance of finding that legendary item tucked over in a remote corner is a huge part of the draw of these games.


I think the odds are just as good that you'd find it in the next area.

It's not just legendaries, but special events. I don't want to miss a special event that I haven't seen yet. I suppose if I researched it, I could find out what events I haven't seen yet and play those areas until I have.

In Adventure Mode, many of the Bounties center on completing special events in the various Acts.  Do enough Bounties and you're guaranteed to see all of the events, except with much high gold and XP rewards at the end.

That said, I tend to explore every corner of the map when I play story mode, too. smile

-Autistic Angel
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Autistic Angel
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« Reply #2526 on: April 08, 2014, 10:09:29 PM »

By the way, how are people feeling about the patch that just went live?  Looks like there are a bunch of changes, including one to bring the Crusader more in line with the Barbarian and Monk:

Quote from: Blizzard
Crusaders now take 15% less damage from all sources


-Autistic Angel
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Gratch
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« Reply #2527 on: April 09, 2014, 04:35:27 AM »

Wow, I seriously underestimated the boost that level 60+ gear brings.  Leveled from 59 to 63 tonight.  In the space of literally an hour, my DPS more than quadrupled (20K to over 80K), my armor more than doubled (5K to over 10K), my health tripled, and my critical % went from 8% to 29%.  I'm still undergeared, but the jump between level 59 and 60 was, frankly, a little ridiculous (in a fun way).  I haven't seen anything other than rares yet at this level...the only legendary I've seen wasn't for my class.  frown  My weapon has a worthless Dex stat, but I haven't yet come across the item which is now required to enchant weapons (Death's Breath).  I think I'm pretty close to the end of Act V (at least according to the map), looking forward to seeing how it all ends.

Did have an odd occurrence though.  When I hit 60, I received the achievements for "getting two classes to level 60" and "getting two characters to level 60"...but I've only done it with one character and one class (Crusader).  Strange...
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Soulchilde
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« Reply #2528 on: April 09, 2014, 05:47:54 PM »

Quote from: Blizzard
ron Maiden
This skill no longer erroneously scales with monster difficulty and provides 6102 Thorns @ level 70.

Well that didn't take long.  Was rather awesome watching Rares and Elites crit themselves to death. 
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Quote from: Devil on January 12, 2007, 01:14:38 AM

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Soulchilde
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« Reply #2529 on: April 10, 2014, 05:14:52 PM »

New Hot Fixes to Loot Drops

Quote from: Blizzard
The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!


Some good changes there and I guess I can start using my Blood Shards with Kadala now
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Quote from: Devil on January 12, 2007, 01:14:38 AM

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JCC
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« Reply #2530 on: April 10, 2014, 11:37:16 PM »

Sounds like punishment for people who haven't bought the  expansion to me...
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-John

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« Reply #2531 on: April 11, 2014, 12:18:31 AM »

Quote from: JCC on April 10, 2014, 11:37:16 PM

Sounds like punishment for people who haven't bought the  expansion to me...

how could you possibly see that?  paranoid?  seems odd.  they didn't say nobody gets loot unless they bought the expansion.
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JCC
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« Reply #2532 on: April 11, 2014, 12:41:48 AM »

Quote from: Harkonis on April 11, 2014, 12:18:31 AM

Quote from: JCC on April 10, 2014, 11:37:16 PM

Sounds like punishment for people who haven't bought the  expansion to me...

how could you possibly see that?  paranoid?  seems odd.  they didn't say nobody gets loot unless they bought the expansion.

They've reduced loot drops in the main game and increased them in content that is expansion only. Seems like a logical inference to me.
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-John

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rittchard
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« Reply #2533 on: April 11, 2014, 05:02:30 PM »

FWIW in the session I played last night it didn't seem like there were any less chests or rare drops.  We did 3 (or was it 4) rifts and I think I got one legendary drop (I'm not actually sure it was in the rift or during a bounty).  I got a TON of rares from monsters and chests, unfortunately none were upgrades.  This was in a group of 3 on Torment I.

Kadala's did seem improved.  I rolled 20 shoulders and didn't get anything, but 5 rings I got 2 legendaries so I can't complain too much I guess.
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