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Bullwinkle
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« Reply #80 on: May 21, 2016, 02:12:40 PM »

Quote from: TiLT on May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

Again, it's a "complaint" with quotes intact.  I understand it's not something I should complain about, and I'm really not saying it's bad, just that it makes it hard to hop in and hop out, as it did with the Wolfenstein games.
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MonkeyFinger
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« Reply #81 on: May 21, 2016, 04:30:23 PM »

With my limited gaming time, I can have a hard time if I don't stay on top of a game and instead indulge my "ooo, shiny!" instinct and hop around to other games. I really appreciate when one takes the extra effort to give me a synopsis of "the story so far", or what was going on and what your goals were when you saved / stopped.

I had a bit of a problem with DOOM and its large levels at first but that was because I wasn't checking the map like I should have. Once I started doing that, with all of the information it brings, I spent less time wandering around lost. Less. icon_wink
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« Reply #82 on: May 22, 2016, 08:28:04 PM »

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Are you aware that the map sort of shows you where you have been and not been?
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Bullwinkle
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« Reply #83 on: May 22, 2016, 09:28:41 PM »

Quote from: Punisher on May 22, 2016, 08:28:04 PM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Are you aware that the map sort of shows you where you have been and not been?

Yes.  I have used the map.   The map shows things, but not necessarily clearly how to get there or what areas might be blocked from travel.

But, really, it's not about that.  It's more about the flow of the level and getting back into it.  Or the fact that knowing you have a large level to get through makes it harder to sit down to play it as time goes on, no matter how much you might enjoy the game.

For example, I really liked the recent Wolfenstein games, but I have yet to finish the most recent one for this very reason.
« Last Edit: May 22, 2016, 09:31:59 PM by Bullwinkle » Logged

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« Reply #84 on: May 23, 2016, 02:39:12 PM »

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?
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Zinfan
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« Reply #85 on: May 23, 2016, 02:50:31 PM »

In the campaign you reach checkpoints during the levels where the game saves and if you exit that is where you restart, you can't just save at any point.  You can go back and replay any level to pick up missed items if you want but all the monsters will have respawned.  One thing I ran into was reaching certain checkpoints in a level and not being able to go back to earlier sections due to doors closing behind me and so not being able to get items I missed unless I restart the entire level.
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« Reply #86 on: May 23, 2016, 03:42:26 PM »

Quote from: Zinfan on May 23, 2016, 02:50:31 PM

In the campaign you reach checkpoints during the levels where the game saves and if you exit that is where you restart, you can't just save at any point.  You can go back and replay any level to pick up missed items if you want but all the monsters will have respawned.  One thing I ran into was reaching certain checkpoints in a level and not being able to go back to earlier sections due to doors closing behind me and so not being able to get items I missed unless I restart the entire level.
ah ok. So if I think I need to cut the game short, it is best to do so right after I get a checkpoint saved notice it sounds like. I'll have to keep an eye on that then. Not sure where I left off..
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leo8877
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« Reply #87 on: May 23, 2016, 05:10:22 PM »

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.
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Harpua3
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« Reply #88 on: May 25, 2016, 12:34:41 PM »

Lovin this still!
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Bullwinkle
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« Reply #89 on: May 25, 2016, 01:54:54 PM »

Quote from: leo8877 on May 23, 2016, 05:10:22 PM

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.

If you replay and earlier level, do your findings affect your game progress?

Like, if I missed one of those suit chips, and I go back to the earlier level and find it, does it appear when I load my main game?
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leo8877
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« Reply #90 on: May 25, 2016, 02:43:39 PM »

Quote from: Bullwinkle on May 25, 2016, 01:54:54 PM

Quote from: leo8877 on May 23, 2016, 05:10:22 PM

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.

If you replay and earlier level, do your findings affect your game progress?

Like, if I missed one of those suit chips, and I go back to the earlier level and find it, does it appear when I load my main game?

Yes, your collectibles maintain and you only need to find the ones you haven't already collected if you replay a level.  The ones you already have just show as orange on map.  The others are still white.  If you go back to resume, you will have all the current collectibles and upgrades you found.
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« Reply #91 on: May 27, 2016, 03:09:09 PM »

Still having a blast with this game, even playing through levels and just blasting demons with my upgrades.  Is there a new game+ kind of thing where you can earn all upgrades or can you do that if you find everything in general?  Seems like there's not enough upgrades or argent energy to fully upgrade the armor and all weapons.
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EngineNo9
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« Reply #92 on: June 14, 2016, 02:04:12 PM »

There is a 6GB demo of Doom up on Steam that will apparently only be available through this week of E3.  From what I've heard it allows you to play through the whole first chapter of the single player, but I'm still downloading it myself.
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« Reply #93 on: June 20, 2016, 11:45:09 PM »

https://www.rockpapershotgun.com/2016/06/13/dooms-time-limited-demo-is-a-mockery-of-shareware/
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« Reply #94 on: June 21, 2016, 08:51:44 PM »

I felt like that RPS editorial was pretty whiny.  I think it's great Bethesda (or any devleoper) released a demo of the game.  I have no issue with the constraints they place of the demo since they didn't have to release it at all.  I get the whole "this used to be the norm.  I want my demos back" but the industry has changed so much I honestly don't see the need myself.  I guess I figure I have enough information to make an informed purchase that I don't miss them myself.  I see expecting game companies to release lengthy demos akin to asking movie studios to let everyone watch the first third of a movie.  With all of the marketing that came with the evolution of the game industry I think it makes since that developers/publishers don't see the need for demos any longer.  Back in the day it was a good way to market and likely is for smaller studios but with the AAA games I just don't feel that they need to do so.  With that, I think it was cool of Bethesda to issue a demo when they didn't need to and complaining about them doing so just seems odd to me.
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disarm
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« Reply #95 on: June 21, 2016, 10:32:07 PM »

But why pull the demo after a week? They put the effort into making it. Why not leave it available for people who might not have had the time to try the game during E3?
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« Reply #96 on: June 22, 2016, 02:23:35 AM »

Quote from: disarm on June 21, 2016, 10:32:07 PM

But why pull the demo after a week? They put the effort into making it. Why not leave it available for people who might not have had the time to try the game during E3?
Oh, I don't know and won't pretend to understand the logic there.  It is only a level and would have got me to purchase the game (but I am the target audience and was going to regardless) so I don't see the harm.  My guess is they were hoping by making it limited it would create a buzz and encourage people to "buy today because I cannot sell you tomorrow" sort of logic.
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« Reply #97 on: June 22, 2016, 04:25:46 AM »

Quote from: Travis on June 22, 2016, 02:23:35 AM

Quote from: disarm on June 21, 2016, 10:32:07 PM

But why pull the demo after a week? They put the effort into making it. Why not leave it available for people who might not have had the time to try the game during E3?
Oh, I don't know and won't pretend to understand the logic there.  It is only a level and would have got me to purchase the game (but I am the target audience and was going to regardless) so I don't see the harm.  My guess is they were hoping by making it limited it would create a buzz and encourage people to "buy today because I cannot sell you tomorrow" sort of logic.

Yeah, I'm guessing something along those lines.  It certainly made me take attention of the demo and be sure to play it last week.

Not to mention that back in the days of the original Doom many of us likely just played the shareware version over and over rather than purchasing the full thing.  I don't think that would happen with this short demo, but could have been on their minds.
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« Reply #98 on: June 22, 2016, 04:46:09 AM »

I put this game on the virtual shelf about a month ago while waiting for my new graphics card so that I can enjoy the final stretch even more. Wasn't aware at the time that it would be so hard to get these cards, so the game has been waiting for longer than I had expected. Looks like I'm getting my card this week though, so I'm looking forward to finishing Doom this weekend on a 1440p monitor and max graphics quality. smile

Quote from: Travis on June 21, 2016, 08:51:44 PM

I felt like that RPS editorial was pretty whiny.  I think it's great Bethesda (or any devleoper) released a demo of the game.  I have no issue with the constraints they place of the demo since they didn't have to release it at all.  I get the whole "this used to be the norm.  I want my demos back" but the industry has changed so much I honestly don't see the need myself.  I guess I figure I have enough information to make an informed purchase that I don't miss them myself.  I see expecting game companies to release lengthy demos akin to asking movie studios to let everyone watch the first third of a movie.  With all of the marketing that came with the evolution of the game industry I think it makes since that developers/publishers don't see the need for demos any longer.  Back in the day it was a good way to market and likely is for smaller studios but with the AAA games I just don't feel that they need to do so.  With that, I think it was cool of Bethesda to issue a demo when they didn't need to and complaining about them doing so just seems odd to me.

I disagree strongly, and agree with the article. It's not whiny, but pointing out something that should be obvious to those who actually were around when shareware was a thing. When this demo was announced at the stage, they specifically referenced the old days of shareware and how they were releasing this demo in the spirit of those times. The first level of a game, available for only a week, does not evoke shareware at all. It's not even in the vicinity. It feels like a bastardization of the term, watering it down so that even that can end up being destroyed by the suits at the top.

If Bethesda had just released a timed demo of Doom and said nothing else, that would have been fine. But that's not what they did. They implied that this was like the shareware days of old, when it's in truth not even close.
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« Reply #99 on: June 22, 2016, 01:56:02 PM »

This is a nice video.

Doom 1993 - 2016 : Monster Comparison
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« Reply #100 on: July 11, 2016, 11:34:19 PM »

Tilt, what did you think of the game with your new graphics card? Also, and sorry if you mentioned it before, but what's your target framerate?

I'm playing maxed at 1440p, 90FPS, and I think it's the best looking game I've seen yet. Pro tip: Turn AA off completely if you're playing at 1440p, the textures look so much better.
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« Reply #101 on: July 12, 2016, 03:40:16 AM »

Oh yeah, the Vulcan patch is out today.  Anybody try that version and compare it to the original?
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« Reply #102 on: July 12, 2016, 06:05:15 AM »

I played the demo, and wanted to like it, but the lack of a storyline coupled with the constant need to run around got old quickly. I tend to prefer cover shooters and tactical shooters nowadays. Run-and-gun just doesn't do it for me anymore. I might give it another try in the future, but the game would need to be in the bargain bin before I would consider a purchase.
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« Reply #103 on: July 12, 2016, 08:01:00 AM »

Quote from: Ridah on July 11, 2016, 11:34:19 PM

Tilt, what did you think of the game with your new graphics card? Also, and sorry if you mentioned it before, but what's your target framerate?

I'm playing maxed at 1440p, 90FPS, and I think it's the best looking game I've seen yet. Pro tip: Turn AA off completely if you're playing at 1440p, the textures look so much better.

Doom runs so well on even weaker systems that I didn't notice all that much difference, to be honest. I have no target framerate except that I try to stay above 60 fps at all times, which the GTX 1080 doesn't have a problem with even at 1440p. It was nice to put the game to its absolute maximum in every single setting and still have it run like oiled lightning though.
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« Reply #104 on: July 13, 2016, 03:12:51 AM »

Quote from: EngineNo9 on July 12, 2016, 03:40:16 AM

Oh yeah, the Vulcan patch is out today.  Anybody try that version and compare it to the original?
On a 4gb 970 I am seeing +60 FPS at 1440 with almost everything at Ultra (shadows, lights, particles, and decals are at High).  It's easily 10+ FPS constant for me.  I am surprised.
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TiLT
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« Reply #105 on: July 13, 2016, 04:44:39 AM »

Quote from: Travis on July 13, 2016, 03:12:51 AM

Quote from: EngineNo9 on July 12, 2016, 03:40:16 AM

Oh yeah, the Vulcan patch is out today.  Anybody try that version and compare it to the original?
On a 4gb 970 I am seeing +60 FPS at 1440 with almost everything at Ultra (shadows, lights, particles, and decals are at High).  It's easily 10+ FPS constant for me.  I am surprised.

Vulkan and DX12 is amazing when properly implemented. It rarely is. Thankfully, id knows exactly what they're doing.
« Last Edit: July 13, 2016, 05:43:08 AM by TiLT » Logged
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« Reply #106 on: August 23, 2016, 05:12:35 PM »

So I ended up getting this on Steam, and while I generally enjoyed it, I didn't stay interested in it long. To be fair, I'm just not into PvP FPS stuff, and so I was only going to play as far as I could get in the campaign. I enjoyed the weapon upgrades system, and trying different things.

I'd say for me the most stunning, cool thing is this did NOT cause me any motion sickness.  icon_smile I believe Killing Floor 2 is the only other FPS that can make that claim with me. Actually, I've had more sporadic nausea issues with 3rd person The Division than I did with the new Doom.

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

Technically speaking, the game ran great for me with high settings on a GTX 970 card.
« Last Edit: August 23, 2016, 05:15:22 PM by Blackjack » Logged

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TiLT
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« Reply #107 on: August 23, 2016, 08:21:20 PM »

Quote from: Blackjack on August 23, 2016, 05:12:35 PM

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

It's the id Tech engine, so don't worry. Bethesda keeps using it for a number of purposes. Doom uses the latest version of the engine, id Tech 6, and is the first game to do so. As far as I know, no other games have been announced with this tech yet, but I expect the next Wolfenstein game to use it if nothing else.

For comparison, id Tech 5 was used for Rage, Wolfenstein: The New Order, Wolfenstein: The Old Blood, and The Evil Within.

Bethesda only licenses the engine out to games that they publish, so keep that in mind.
« Last Edit: August 23, 2016, 08:22:52 PM by TiLT » Logged
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« Reply #108 on: August 23, 2016, 08:46:55 PM »

The tech is good, but it's also nothing special these days. So it's all about how it's put together and the tools behind it, most of which is stuff behind the scenes.

Much like EA and Frostbyte, the main reason for reusing this engine so much is that it's their tech, so no engine licensing fees, and once you get all studios using the tech, any developments can be shared.
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« Reply #109 on: August 24, 2016, 02:03:33 PM »

Hmm, well that's peculiar then. A bud gifted me the new Wolfenstein: the New Order, and it give me debilitating motion sickness within 5-10 minutes. I had to return the gift to him  icon_frown (which thankfully Steam allows).

So I guess it wasn't the engine tech in Doom that Doesn't Make Me Sick.

If I could understand why Doom and Killing Floor 2 don't make me motion sick but virtually everything else FPS and surprising numbers of 3rd person titles do....  well it wouldn't help me solve anything, but it would still be good to know.  icon_smile

And I do always fiddling with Field of View (FOV), weapon "bobbing" settings etc. That hasn't generally been a magic bullet for me per se.
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« Reply #110 on: August 24, 2016, 03:18:30 PM »

It's almost guaranteed to be the FOV, which Doom is generous with. If you suffer from motion sickness, turn it up to its maximum, or as near as you can get. No need to fiddle around with it at random at least. Higher is better for people with motion sickness issues.
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« Reply #111 on: August 24, 2016, 03:47:12 PM »

Doom is on sale at gamestop for 19.99- PC (Steam), PS4 and XB1. I might jump in at that price.
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« Reply #112 on: August 25, 2016, 02:21:43 AM »

Quote from: Dante Rising on August 24, 2016, 03:47:12 PM

Doom is on sale at gamestop for 19.99- PC (Steam), PS4 and XB1. I might jump in at that price.

You'll get $20 worth of entertainment out of it.
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