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Author Topic: [Kickstarter] Hyper Light Drifter  (Read 621 times)
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CeeKay
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« on: September 20, 2013, 11:24:07 AM »

http://www.kickstarter.com/projects/1661802484/hyper-light-drifter

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Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.

looks like a futuristic Zelda.
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« Reply #1 on: September 20, 2013, 03:54:47 PM »

wow.  looks pretty cool.  like a combination of Sword and Sworcery and Zelda, like you mentioned.  also surpassed the goal in a big way. 
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« Reply #2 on: October 12, 2013, 10:19:03 PM »

and the Kikcstarter is over, with  $645,158 pledged of $27,000 goal.

about frickin' time another Kickstarter I backed made it, I had 5 in a row fail.
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Blackjack
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« Reply #3 on: August 23, 2016, 01:39:31 PM »

At the risk of being seen as "necroing" a thread that never went anywhere,  icon_smile, did anyone else ever end up playing this?

I've put about 21 hours or so into the PC version on Steam. I love the game in many ways. I also get frustrated and angry with its spaced out autosave checkpoints (here, fight through 4 rooms, die in the 5th; now start over  Roll Eyes), and certain combat design choices and the sometimes purposefully cryptic overhead map that forces one to Steam game guides to figure out things. Also since in some cases they're fine with spelling things out with text to explain how to do something, I guess I find the game's whole "no text talk or explanations" choices sometimes a bit precious. Like, don't make me try to guess what an upgrade's going to do - just label it.

I understand with the NPCs trying to tell stories only via imagery, and it's beautiful. Just I feel like with certain other aspects, the decisions to provide no explanatory text are just an attempt to be needlessly cryptic.  icon_razz

While it's billed as "plays better with a controller," I've preferred to play with kb/mouse, and remapped dashing to right mouse button.

On my first run through (never finished, the Western boss seemed well nigh impossible for me to beat), I broke the 'E' key on my Logitech Illuminated keyboard (i.e., the fragile plastic scissors mechanism under it snapped). Now that I'm on the sturdier Corsair RGB Cherry MX Silent blah blah keyboard, I'm back at this game.

I'd say most of the stuff that frustrated me before still does; however, now it's not a surprise now. So it's a little less maddening now. When I get frustrated in some areas, I just warp back to the main town and go in other directions to build up my upgrades for weapons, special stuff (grenades) and number of medkits you can carry. Also, I feel like I can interpret the wonky overhead map a little bit more. Though i think in a couple cases I may still need to consult game guides to figure it out.

As a pixel game, I find that the game looks far more special in videos than in screenshot stills. But it has some majestice scenes quite often too. Marvelous music.

Anyway, I very much love most of this game, hate some of it. Curious on others' thoughts if anyone else here ever ended up playing it.  icon_smile
« Last Edit: August 23, 2016, 01:43:09 PM by Blackjack » Logged

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« Reply #4 on: August 23, 2016, 03:10:32 PM »

I was interested in it during the early days when it was being billed more as a Zelda-like game, but after it released and seemed to lean more into the difficult side of things I kind of gave up hope for it. 
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Bullwinkle
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« Reply #5 on: August 23, 2016, 03:46:13 PM »

I went North, and I think I took out the boss up there, but the frustrations you mention are spot on.  The biggest gripe being the save system.  Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.

Interestingly, the challenge when fighting monsters is not as frustrating as I thought it would be, at least so far.  Of course, it's hard, but it seems fair in its challenge.  For the most part.  I find the crow things with their fairly random swooping to be frustrating when there's one of them.  When there's a room full of them, I was basically replaying that over and over hoping to luck into a button-mash that got me through.  And some of the room puzzles felt a little unfair.  At one point, after clearing a tough set of rooms, I pushed a button to open a door, and suddenly had to deal with giant sliding blocks that I had to get through to reach the door.  The camera angle made it much too tough to judge, plus there was a little hiccup of a ledge that kept tripping me up.   And of course, I'd be back to fighting through the same set of rooms again.

When it's not frustrating, it's pretty great, though.  And pretty, too.  Screenshots really don't deliver the feel of the game in motion, as you say. 

Sadly, I think the frustrations may outweigh the good stuff in the game for me, though.
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Blackjack
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« Reply #6 on: August 23, 2016, 05:02:40 PM »

Quote from: Bullwinkle on August 23, 2016, 03:46:13 PM

Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.
Oh yeah, the "save-health state" for sure has borked me.

Or sometimes it's sort of like this:
-You grab a health kit
-You move onwards a bit
-Game *autosaves*
-Die
-Autosave restores, but the health kit you picked up before the autosave is no longer there, nor in your inventory  icon_confused

The grenades (you can eventually upgrade to carrying two at a time) can be a real life saver on some of the more crowded rooms. Though sometimes I throw them in the wrong direction.

I think the "underground" version of the map is helpful only to the extent that can kind of gauge if you've entered the correct dungeon to reach and unlock one of the "triangle things." For general navigation though, it's bleah. I assume the idea was to be purposefully cryptic, but I just feel like if you're gonna give players a map at all, then make it useful and not something you're asking players to decipher.

On my first run through (at least to the west boss I couldn't overcome), I resorted to pulling up a player's Steam Game Guide (basically a more proper map, that marks all sorts of goodies and hidden items/areas) on my iPad.

On this 2nd run through I'm just blundering through and trying to be thorough in exploring for hidden areas.

One cheap trick I've resorted to in some areas is if the entrance to a room has not locked behind me (many do, or are walled off until your clear all enemies in an area), I accidentally found I can open that door and return to the previous room. I can either then whack the enemies as they gradually come in the door, or in some cases lure them into smashing wall drops or disappearing floors. Whatever it takes.  icon_smile

I played the original Legend of Zelda on NES. I know it had combat but I don't think it was quite as frenzied as HLD gets. I'd love to find something like HLD that is maybe a little less brutally difficult or that at the very least saved more often. smile
« Last Edit: August 23, 2016, 05:04:12 PM by Blackjack » Logged

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« Reply #7 on: August 24, 2016, 01:54:43 PM »

I should've mentioned PC version got a minor update on the "beta branch" on Steam in early August. I'm unclear if this is now in the "default branch."  icon_confused

http://steamcommunity.com/games/257850/announcements/detail/582473634333669418
Quote
After a long console launch week, we have a few fixes to bring to the PC version. Try out our new build under the next_update branch.

To test it out: Right click the game in your Steam library, navigate to "Properties", click on the "BETAS" tab, and select the "next_update" branch in the dropdown menu.

Changelog:
- fixed some death loops
- added invincibility frames on respawn to prevent further death loops
- minor cleanup in various areas

If any issues arise, please send an email to [email protected]

Once we get enough feedback, we'll add the fixes to the default branch.
I'm not certain what death loops means. Maybe it means those occasions where restoring the autosave just gets you killed?

Last night on 2nd runthrough finally offed the East boss
Spoiler for Hiden:
Frog
. Have to say I only did it through dumb, stubborn persistence after a long day at work. Like I probably tried and died at least a couple dozen times. On the successful try, I thought I'd screwed up again and then ... poof, the boss dropped dead, door closed behind me, and loot dropped. Whew.  icon_smile

My joke was the game just felt sorry for me and decided after 25 or whatever straight deaths,  "hey, let's let him have this."  icon_razz Actually I think I chopped his health meter low and maybe when I thought I was going to croak again, I got a lucky final slice in, instead.  ninja2

I'm trying to keep my gaming blood pressure down by just saying, "Hey I'm not failing. The game is just TEACHING ME. And if I don't pay attention to what I'm doing wrong over and over, I won't get better."  icon_smile
« Last Edit: August 24, 2016, 01:56:51 PM by Blackjack » Logged

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« Reply #8 on: August 25, 2016, 02:37:31 PM »

So even fueled by beer and wine, and chatting with RonB on Steam for sympathy last night, the West Boss still kicked my arse. Over. And over. And over and over and over and over and over.... And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....

I recorded a few failures on video. I think at one point I got him down to maybe 40% health, that was about the best I could do.

Sorry. You get the idea.  retard I know what I NEED to do. I know the boss's schtick, and the timing. I think it's the equivalent of feeling like a frail little kid getting beaten to a bloody pulp by a schoolyard bully who always know what you're about to do/try in a fight. I eventually resorted to trying to find an environmental exploit. There's kind of one in a lower corner (w/ some crystals out of firing range that you can keep whacking to restore ammo), but the AI is just clever enough not to quite allow that to work.

I suspect my 51 year old fingers, hands and visual acuity/reflexes are just not up to this supersonic laser-scoped rifle boss. Though I think I DID beat this turkey on my 1st incomplete playthrough. I think it was actually the Northern Boss I couldn't overcome.

Somehow I still enjoy the game enough that I'm using guides to backtrack to get some more gearbits, keys etc. and see if I have a better shot with the bosses later.
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