Teggy
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« on: July 02, 2007, 03:22:17 AM » |
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I have been looking around for Indigo Prophecy for a while and I stumbled upon it for $10 at the recent Gamestop sale. I fired it up this weekend, I'm enjoying the beginning and the story, and then after a couple of hours, I really feel like I'm not actually playing a game. I don't mean I am so absorbed by the thing that I'm living it, I mean, there's no game in there!
I did enjoy the story (until that last 3rd, much like a lot of the reviews I have read after the fact), but I really couldn't consider it an adventure game, because there weren't really any puzzles to solve, no inventory, and little challenge. There were the "Simon" and button mashing parts, but they were mostly tedious. The story was interesting enough for me to keep playing, and the game was short, so I didn't feel like putting it down at any point, but I really felt like I was dealing with a choose-your-own-adventure book (with very few branches, it turns out) than a game.
I was disappointed, because there were some cool visuals and the story had some strong points (and quite a few weak points, but those would be spoilers). So, it was mostly like watching a movie, and for $10 I guess I am ok with that.
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Autistic Angel
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« Reply #1 on: July 02, 2007, 03:51:17 AM » |
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I think Indigo Prophecy is the realization of the "interactive movie" buzzword that everybody was so hyped up about in the early 90's. It's designed from scratch with a unique purpose in mind and I think it does a good job at achieving its goals, but I agree that it doesn't qualify as a game in any traditional sense. Oh, and the story really does come completely off the rails in the final act. I remember physically cringing at the part where  I liked Indigo Prophecy quite a bit despite its faults, but it's got nothing on Dreamfall. Unless you just outright hate the idea of a semi-interactive story, you should try that one out sometime!  -Autistic Angel
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Turtle
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« Reply #2 on: July 02, 2007, 07:09:33 AM » |
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Adventure games like that have been folded into other games
Until they find a system in games for modeling convincing human interactions dynamically (as in, with just basic setup scripting), then adventure games will continue to be basically point and click, or something similar that isn't too much gameplay. Or they'll rely on weird puzzles.
I like the idea of the adventure game, which is cinematic human interactions and very good story, but the gameplay they should be based around is very complex and it's likely we'll have to develop sentient, or near sentient AI before we get NPC AI to a level that simply talking with them in dynamic conversations, trying to persuade, bluff, or intimidate them into doing what you want is the gameplay.
I think the closest we'll get for a while is something like Mass Effect's system where instead of a list of scripted responses, you still have the scripting but it's dynamically timed where you interrupt, or jump into conversations and the conversation doesn't stop to present a list of responses.
I think that Restaurant game/experiment was something along those lines. I wonder what'll become of the research from it?
Thankfully, Indigo Prophecy was a success, though I'm not sure by how much. The devs acknowledged the game's downfall in the weird plot at the end (the confirm they just ran out of time and threw in too many villains), and the decidedly non interactive control scheme.
They're working on a new game right now called Hard Rain and it looks like they've really got the whole digital actor thing down.
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« Last Edit: July 02, 2007, 07:11:18 AM by Turtle »
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EddieA
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« Reply #3 on: July 02, 2007, 10:06:05 AM » |
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Whatever it was, it was a great experience. The believable, dynamic characters, and emphasis on story are rarely seen in PC games, and I'm very glad I played it. I've always felt adventure games just used puzzles to give the player something to do and interact with while telling the story, so I saw this as adventure game where they replaced the puzzles with minigames. Some were more successful than others, but in some sequences, like the chases involving the button presses and the sections where Carla is investing the records and the asylum, I thought the gameplay meshed very well with the story.
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Gratch
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« Reply #4 on: July 02, 2007, 01:24:49 PM » |
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I liked Indigo Prophecy quite a bit despite its faults, but it's got nothing on Dreamfall. Unless you just outright hate the idea of a semi-interactive story, you should try that one out sometime!  +1. Dreamfall had some weak points in it's gameplay (combat system, ugh), but it's story and characters will blow you away.
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CeeKay
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« Reply #5 on: July 02, 2007, 02:25:28 PM » |
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I never got around to playing it, but I believe it's on the 360 BC list now so I may pick it up. Of course it seems to be one of those games that may show up on Gametap, so I have to debate which version would be better.
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whiteboyskim
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« Reply #6 on: July 02, 2007, 02:56:38 PM » |
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I think Indigo Prophecy is the realization of the "interactive movie" buzzword that everybody was so hyped up about in the early 90's. You mean like the "Metal Gear Solid" games? 
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Bullwinkle
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« Reply #7 on: July 02, 2007, 03:30:00 PM » |
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I really like the idea of this game, and I want to finish it, but every time I think of getting back to it, I think of something else I'd rather play more.
On the flip side, I'm playing adventure games almost exclusively on my laptop now. It is a genre I really love, but I'm not sure these games work on a console.
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CeeKay
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« Reply #8 on: July 02, 2007, 03:49:07 PM » |
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You mean like the "Metal Gear Solid" games?  Except I think the demo had more gameplay than MGS 
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Teggy
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Eat lightsaber, jerks!
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« Reply #9 on: July 02, 2007, 06:53:33 PM » |
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Found this recap of the story coming off the rails on GAF - it's juvenile, but still very funny if you've played the game.
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EddieA
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« Reply #10 on: July 03, 2007, 01:59:00 AM » |
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Whoever wrote that was either not paying much attention, or there were story paths where things weren't explained as well as they were in other paths. The ending was obviously rushed, and the part about the Internet made little sense, but I don't think it was nearly as bad as most people seem to think. Most of the ending made sense, and it did a good job of building to a dramatic conclusion.
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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory
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Teggy
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Eat lightsaber, jerks!
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« Reply #11 on: July 03, 2007, 01:46:52 PM » |
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Well, I'd say he was exaggerating for comedic effect. I just finished the game so I do know that also This is unfortunately yet another game hurt by a rushed production schedule. It was originally supposed to be episodic, but when it was decided that it would be released as a single game they had to cobble it together.
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Autistic Angel
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« Reply #12 on: July 03, 2007, 05:04:27 PM » |
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Yeah, it's been a while since I achieved the "perfect ending" in Indigo Prophecy, but from what I remember.... -Autistic Angel
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