It pains me to say that the bestiary is not exactly enthralling, either. Gone are the perverse animated Giger paintings that infested earlier games; gone is the sickening symbolism that past monsters brought with them. Instead, Downpour prefers rather literal and infinitely more mundane beasts, such as mutant prisoners and giggling ghost women. So much imagination went into Downpour's environments that it's a little disappointing to see an unvaried host of humdrum adversaries that could easily have populated any other game. They can be capable of providing a fright and are certainly intimidating in numbers, but they're disappointingly ordinary all the same. One expects a higher class of nastiness in Silent Hill. Gamespot-7.5
At the risk of complaining too much, I should also add that Downpour would have benefited from a way to distinguish between weapons and other items, such as med kits or notes. An icon flashes for everything you can pick up, but it's the same icon no matter what type of object it is. This proves problematic because Murphy can only carry one weapon at a time, which leads to exasperating moments where he keeps dropping a fireaxe and swapping it for a ketchup bottle. Using another button for non-weapon pickups, or at least a separate on-screen prompt, would clear up the confusion.
Of course, combat isn't all you do in Downpour. The town of Silent Hill has a touch of open-worldness and is filled with puzzles and side quests to discover. The side quests are well tailored to the game's setting and imply there was once life in this desolate town. They include investigating a domestic murder, searching for a missing child, and venturing inside a collection of historic films. These optional quests are a smart addition and encourage, as well as reward, explorationGamesradar-7
As much as Downpour managed to win us over in its later acts, we should point out that our play-through was buggy, with significant stuttering and lag whenever the game auto-saves. It's a nuisance more than anything else, but it's still infuriating when it happens.IGN UK-4.5
The most frustrating thing about Silent Hill Downpour isn’t the lousy combat, dull exploration, or even the technical gaffes. It’s the fact that every now and then while playing through the game’s story, you’ll see signs of brilliance; sunlight hinted from behind the overcast sky. From the Otherworld sequences to the interesting protagonist as well as the way the very town itself is molded to Murphy’s past all make for a game that could’ve really been something special for the series. However, all of the aforementioned issues play their role in making Downpour an unfun, disappointing experience.
does that IGN quote even make sense,or am i reading it wrong...it says the most frustrating thing its not [lists faults],then says it could of been great but because aforementioned faults...wait a minute you just said its not themEurogamer-6
With nothing truly thrilling in store, this is still a stoically acceptable video game. It may not shock you, but it can at least build a thick, oppressive atmosphere as the relatively clever plot keeps twisting and the grot and grime pile up and threaten to choke you. It can't handle fear - but it does a neat line in mild intrigue. Silent Hill: Downpour won't freeze you to your seat, but it will probably keep you playing to the end. CVG-7.0
Downpour desperately wants to beSilent Hill 2, going as far as playing its music on its radios - the DJ is ripped from cult road movie Vanishing Point, for some reason - but it just doesn't understand. Downpour tries slow-burning tension and manages slow. It tries mystery and manages a lack of decent signposting (hilariously, even in a task that involves ribbons as signposts). And it tries foreboding and manages silly.