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Author Topic: [PC/360/XB1]Respawn's Titanfall  (Read 16323 times)
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Gratch
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« Reply #680 on: March 17, 2014, 12:49:11 AM »

Quote from: Dante Rising on March 16, 2014, 09:48:48 PM

I'm with Gratch on this one. I'm relatively good at FPS, and the chain of quick deaths from seemingly nowhere is getting fatiguing. There is precious little time to enjoy the environments or the mechanics.

That's what I can't figure out.  I've started watching replays of my deaths to try and get some tips on how to get better, and watch myself get killed with one or two shots every single time.  Doesn't matter what weapon they're using...I'm dead within a shot or two no matter what.  I've unloaded what feels like an entire clip into enemy pilots and they're still standing, so I can't figure out what they're doing that I'm not.  I do consistently see something about "amped" weapons in the kill notification...I'm guessing that's a leveling perk that I just don't have. Is there some sort or armor that can counteract that?

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The more Casual FPS players will get turned off from Titanfall very quickly.

Pretty much.

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« Reply #681 on: March 17, 2014, 01:02:35 AM »

The amped weapons are souped up versions you can use for a single life via a burn card.
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« Reply #682 on: March 17, 2014, 02:28:25 AM »

Once again situational awareness is the literal 'magic bullet' cure for noob ailments.
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« Reply #683 on: March 17, 2014, 02:43:56 AM »

I'm consistently performing well in Titanfall due to situational awareness and when I do die, I pretty much know why I got caught and how to improve on it. 

Before I got comfortable with the maps or mechanics, I hung back and mostly engaged in medium to long range combat.
Now that I know my way around, I'm able to run and gun with the shotty or SMG.
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« Reply #684 on: March 17, 2014, 09:29:48 AM »

I'm a very casual FPSer and I love the game..   Sometimes I end up with 3-4 pilots kills other times I do better than that..  Game is about being aware of your environament
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« Reply #685 on: March 17, 2014, 12:29:27 PM »

I'm still having great fun with it as well. I think it helps to be online with friends playing. If I was just doing it solo and getting destroyed I'd probably get burned out, but when I'm on with a bunch of friends and we're all laughing and talking trash then it doesn't really matter how poorly I'm doing.

I can certainly understand those who don't really enjoy these types of games. I'm not a multiplayer shooter-only type of guy either. It's why I usually always have a single player game going on the side that I can go to when I start getting a little fatigued with multiplayer.

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« Reply #686 on: March 17, 2014, 01:35:29 PM »

Any initial sales numbers yet?
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« Reply #687 on: March 17, 2014, 01:51:48 PM »

Defending against rodeoing has gotten a lot trickier now that people are catching on to the signs of smoke or a dismount.  If my smoke doesn't work, it's basically suicide to open the hatch since people now instantly hop off and know where you're coming out better than you know where they'll be.

Now the safest and most reliable way to go is to have a teammate shoot off the pest, which I guess is probably by design.  If only I could press a button to have my Titan just lean against a building or something and scratch off the rodeo-er.
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« Reply #688 on: March 17, 2014, 03:08:59 PM »

Quote from: ATB
Any initial sales numbers yet?

I haven't seen anything official for US yet, but in the UK it's credited for increasing XB1 hardware sales almost 100%.
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« Reply #689 on: March 17, 2014, 03:33:15 PM »

Quote from: YellowKing on March 17, 2014, 03:08:59 PM

Quote from: ATB
Any initial sales numbers yet?

I haven't seen anything official for US yet, but in the UK it's credited for increasing XB1 hardware sales almost 100%.

I have no doubt that TF will do well and will sell lots of copies and systems, but the article I saw on Joystiq said that it doubled the UK sales for 1 week, but I can't find numbers.  Did it sell 10k normally and now it sold 20k?  What about the number of sales EA has left on the table by not embracing Sony platforms?  Is it less than what MS paid them for console exclusivity? 
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« Reply #690 on: March 17, 2014, 03:52:10 PM »

Quote from: leo8877 on March 17, 2014, 03:33:15 PM

Quote from: YellowKing on March 17, 2014, 03:08:59 PM

Quote from: ATB
Any initial sales numbers yet?

I haven't seen anything official for US yet, but in the UK it's credited for increasing XB1 hardware sales almost 100%.

I have no doubt that TF will do well and will sell lots of copies and systems, but the article I saw on Joystiq said that it doubled the UK sales for 1 week, but I can't find numbers.  Did it sell 10k normally and now it sold 20k?  What about the number of sales EA has left on the table by not embracing Sony platforms?  Is it less than what MS paid them for console exclusivity? 

We'll never get the last two figures as one would be hypothetical (though probably a reasonably good hypothetical) and the other, as far as I know, is not public knowledge.
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« Reply #691 on: March 17, 2014, 04:30:21 PM »

Quote from: wonderpug on March 17, 2014, 01:51:48 PM

Defending against rodeoing has gotten a lot trickier now that people are catching on to the signs of smoke or a dismount.  If my smoke doesn't work, it's basically suicide to open the hatch since people now instantly hop off and know where you're coming out better than you know where they'll be.

Now the safest and most reliable way to go is to have a teammate shoot off the pest, which I guess is probably by design.  If only I could press a button to have my Titan just lean against a building or something and scratch off the rodeo-er.

Catch em off guard with an early ejection, throws you both way up and you pop em
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« Reply #692 on: March 17, 2014, 04:40:20 PM »

Apparently there is also a way to shoot your own rockets against a wall to do some sort of splash damage that kills a rodeoer. I saw it in the tips between maps and then had somebody use it against me. I haven't figured out what weapon it works with yet.
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« Reply #693 on: March 17, 2014, 04:41:44 PM »

Quote from: Harkonis on March 17, 2014, 04:30:21 PM

Quote from: wonderpug on March 17, 2014, 01:51:48 PM

Defending against rodeoing has gotten a lot trickier now that people are catching on to the signs of smoke or a dismount.  If my smoke doesn't work, it's basically suicide to open the hatch since people now instantly hop off and know where you're coming out better than you know where they'll be.

Now the safest and most reliable way to go is to have a teammate shoot off the pest, which I guess is probably by design.  If only I could press a button to have my Titan just lean against a building or something and scratch off the rodeo-er.

Catch em off guard with an early ejection, throws you both way up and you pop em

I keep meaning to try that.  I'll do that next time.

I'm also putting a note in the Hammond Robotics suggestion box that the next revision of Titans have arms with more flexibility than gen 1 Transformers.

Quote from: YellowKing on March 17, 2014, 04:40:20 PM

Apparently there is also a way to shoot your own rockets against a wall to do some sort of splash damage that kills a rodeoer. I saw it in the tips between maps and then had somebody use it against me. I haven't figured out what weapon it works with yet.

Oh!  Good idea.  I usually run with the cluster rockets so that should work just fine as long as I have enough shields to bear my own blast.
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« Reply #694 on: March 17, 2014, 05:20:29 PM »

Quote from: wonderpug on March 17, 2014, 04:41:44 PM

as long as I have enough shields to bear my own blast.

Same thing in real life after eating Indian food.
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« Reply #695 on: March 17, 2014, 06:06:39 PM »

For those who struggle with the game...

1: Basically a 3rd dimension has been added to the game.  People can hang on walls now, rooftops are now easily accessible compared to other games.  There's just more you have to pay attention to. 

2: I think with the addition of the bots that takes away your focus on human pilots.  This has affected me countless of times.  It's a needless distraction.  It's great for immersion but it also can be a hindrance.
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« Reply #696 on: March 17, 2014, 06:08:19 PM »

Also stay off the ground level as much as possible
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« Reply #697 on: March 17, 2014, 06:47:48 PM »

Quote from: USMC Kato on March 17, 2014, 06:08:19 PM

Also stay off the ground level as much as possible
Can’t stress this fact enough.  The ground is lava! Touch it and you die!
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« Reply #698 on: March 17, 2014, 07:28:25 PM »

Quote from: naednek on March 17, 2014, 06:06:39 PM

2: I think with the addition of the bots that takes away your focus on human pilots.  This has affected me countless of times.  It's a needless distraction.  It's great for immersion but it also can be a hindrance.

Yeah, but the bots are the only ones I can kill!  smile
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« Reply #699 on: March 17, 2014, 09:00:33 PM »

Quote from: Gratch on March 17, 2014, 07:28:25 PM

Quote from: naednek on March 17, 2014, 06:06:39 PM

2: I think with the addition of the bots that takes away your focus on human pilots.  This has affected me countless of times.  It's a needless distraction.  It's great for immersion but it also can be a hindrance.

Yeah, but the bots are the only ones I can kill!  smile

+1 Gratch....me too

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« Reply #700 on: March 17, 2014, 09:06:21 PM »

Quote from: Gratch on March 17, 2014, 07:28:25 PM

Quote from: naednek on March 17, 2014, 06:06:39 PM

2: I think with the addition of the bots that takes away your focus on human pilots.  This has affected me countless of times.  It's a needless distraction.  It's great for immersion but it also can be a hindrance.

Yeah, but the bots are the only ones I can kill!  smile

just imagine if you didn't have the bots to shoot at.  It means you can focus your energy on the things that count.  While the bots are easy, I think it makes the game harder because it distracts the player.
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« Reply #701 on: March 17, 2014, 09:32:41 PM »

Don't shoot the bots. Throw grenades at them.
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« Reply #702 on: March 17, 2014, 11:37:02 PM »

Quote from: YellowKing on March 17, 2014, 03:08:59 PM

Quote from: ATB
Any initial sales numbers yet?

I haven't seen anything official for US yet, but in the UK it's credited for increasing XB1 hardware sales almost 100%.
That would be appropriate considering that it's responsible for almost 100% of sales of all xboxes (with perhaps the exception of ATB). smile
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« Reply #703 on: March 18, 2014, 12:25:34 PM »

Quote from: Canuck on March 17, 2014, 11:37:02 PM

Quote from: YellowKing on March 17, 2014, 03:08:59 PM

Quote from: ATB
Any initial sales numbers yet?

I haven't seen anything official for US yet, but in the UK it's credited for increasing XB1 hardware sales almost 100%.
That would be appropriate considering that it's responsible for almost 100% of sales of all xboxes (with perhaps the exception of ATB). smile

slywink


Well i definitely bought the XB1 knowing TF was on the horizon, but I think the biggest mistake I made was buying my first COD since BO1: Ghosts.  I know that TF is a totally different game, but the level up, and perk system is very similar to Ghosts and I just am not feeling the hamster wheel.

Also, BF4 is one of the best games I've ever played.

That said, I may buy TF sometime around the end of the month or I may just go Premium on BF.

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« Reply #704 on: March 18, 2014, 02:34:22 PM »

Eh, not everyone has to like every game and genre. MOBAs are like a foreign language to me and I can't play RTS to save my life.
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« Reply #705 on: March 18, 2014, 02:37:36 PM »

Quote from: Teggy on March 18, 2014, 02:34:22 PM

Eh, not everyone has to like every game and genre. MOBAs are like a foreign language to me and I can't play RTS to save my life.

MOBAs are more like competitive versions of Action RPGs like Marvel Heroes or Diablo than an RTS.  Just all the loot/leveling is sort of confined to the match.
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« Reply #706 on: March 18, 2014, 03:41:23 PM »

Quote from: forgeforsaken on March 18, 2014, 02:37:36 PM

Quote from: Teggy on March 18, 2014, 02:34:22 PM

Eh, not everyone has to like every game and genre. MOBAs are like a foreign language to me and I can't play RTS to save my life.

MOBAs are more like competitive versions of Action RPGs like Marvel Heroes or Diablo than an RTS.  Just all the loot/leveling is sort of confined to the match.

I meant RTS as a second example in that sentence - MOBA and RTS are two genres I don't really get/am not good at, but I don't feel like I need to try and get into them just because other people like them.
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« Reply #707 on: March 19, 2014, 12:34:13 AM »

Let me preface by saying I really like Titanfall and will be playing it a lot more, but I was watching this review by Angry Joe and he brought up a good point about the game.

https://www.youtube.com/watch?feature=player_detailpage&v=ZhUHOqaC5_A#t=1190

I fast forwarded to the relevant portion, since a lot of the review is just complaining that the SP portion was crappy, which is true, but didn't need 15 minutes to explain.

He points out the following shortcomings in the game:
No private matches
No private lobbies (and no kick from lobby option)
No clan support
No rematches
No emblems
No pilot customization
No weapon customization
No Titan customization
Only 10 pilot weapons
Only 5 game modes
No destruction or interactive/changing environments

Was what we got worth $60? Would we have had a problem paying $60 for this game if not for Respawn's credentials? Would reviews have been as high?

What I am most curious about given these facts is what was the game's path to release? Is it possible this game was delivered possibly a year prior to Respawn's plans due to requests from Microsoft?
« Last Edit: March 19, 2014, 12:37:30 AM by Teggy » Logged

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« Reply #708 on: March 19, 2014, 02:15:57 AM »

Let me say I agree with alot of those points and part of the reason I'm losing interest fast.

Not enough weapons for pilots and 5 game modes.

Totally agree.

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« Reply #709 on: March 19, 2014, 03:27:53 AM »

Some of that feels like nitpicking to me, but some makes sense.  I have no problem with 5 game modes or 10 weapons.  If a game is done well, it could have one weapon, one map and one mode for all I care.  Same with cosmetic customization.

Private matches are coming in the first big patch, it was something they wanted for launch but missed.

No clue what private lobbies are other than matches, if he means like the old lobbies, that's what the party system does.  I don't really like it that much but you can't be afraid to move on when something like that changes imo.

Clan support maybe, haven't been in a shooter yet that really did it worth doing anyway.

WTF does he mean by no rematches?  It's quite the opposite.  If I had to complain about something it'd be that every match is a rematch because it doesn't switch up teams at all.  If you have 12 random people it seems like wherever it puts you at the start is where you stay until you leave, even if teams get lopsided.

No emblems is a very, very good thing imo.  So tired of the pornographic or disgusting BO emblems.

One main stream shooter in 5 years has had destructive terrain and such, we're not at a point we can mark that as a negative I think.  If it had it, it would be a positive, but marking it down because it's lacking it seems silly.  I think it should score less because it doesn't have ship to ship combat in space and I can't play as the flying bird things! slywink

I do wish they would do something like Section 8 or whatever it was called though and instead of different game modes just have the objectives dynamically evolve as you play.  I really enjoyed that.

Good game play is what I care about, and it has it for me.
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« Reply #710 on: March 19, 2014, 03:32:01 AM »

More weapons, to me, seems like more balance issues and usually leads to an exclusive few that people end up using. Everyone remembers the Galiel right?
Every weapon in this game seems balanced and useful.
Wouldn't destructive environments make pilots cannon fodder?
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« Reply #711 on: March 19, 2014, 03:35:01 AM »

Quote from: Harkonis on March 19, 2014, 03:27:53 AM


One main stream shooter in 5 years has had destructive terrain and such, we're not at a point we can mark that as a negative I think.  If it had it, it would be a positive, but marking it down because it's lacking it seems silly.  I think it should score less because it doesn't have ship to ship combat in space and I can't play as the flying bird things! slywink

Poor Red Faction: Guerrilla doesn't make the cut at mainstream crybaby
I really did like the MP in that too.

Quote from: Harkonis on March 19, 2014, 03:27:53 AM

I do wish they would do something like Section 8 or whatever it was called though and instead of different game modes just have the objectives dynamically evolve as you play.  I really enjoyed that.

Killzone does this too though a bit different from Section 8, where in Section 8 they were sort of bonus objectives, while in Killzone they change between gametypes, so it would go from Domination to TDM to CTF in random order.   I like that a lot in both those games MP wish more would start doing that.
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« Reply #712 on: March 19, 2014, 10:33:16 AM »

Quote from: forgeforsaken on March 19, 2014, 03:35:01 AM

Killzone does this too though a bit different from Section 8, where in Section 8 they were sort of bonus objectives, while in Killzone they change between gametypes, so it would go from Domination to TDM to CTF in random order.   I like that a lot in both those games MP wish more would start doing that.


Yeah, every Killzone multiplayer match is structured differently from the next, making them great fun to play even against bots.  I'm surprised that system hasn't joined regenerating health and XP-based perks as a standard of the genre.

-Autistic Angel
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« Reply #713 on: March 19, 2014, 12:17:40 PM »

I think we've also been spoiled by countless iterations of Call of Duty and Battlefield. There have been 10 Call of Duty titles, and 7 or 8 Battlefield titles (not counting expansions). That's a lot of time to improve and evolve. This is the first Titanfall game, and while it's easy to say "other games have already done it, just throw it in there," it's probably not as easy when you're starting from scratch.

I've already put 10 hours into the game and I'm only 36. Assuming all I wanted to do was reach 50 and quit, that's probably a good 15-20 hours of gameplay for someone of my skill level. Is that worth $60? Of course! Recent games like Thief and Tomb Raider that people happily shelled out $60 for were the same length, and with far less replayability.

My single biggest complaint right now about the game is the matchmaking. The game will happily throw 4 Level 2 n00bs against 6 Level 50s and not bat an eye. And they will keep those teams intact as long as you're willing to be the whipping boy for a bunch of veterans. Most of the time you end up either being crushed, or you cakewalk to victory because you happened to be on the "good" team.  

Out of the 10 or so matches I played last night, only one was close. The others were completely lopsided victories or defeats.
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« Reply #714 on: March 19, 2014, 01:15:20 PM »

Quote from: USMC Kato on March 19, 2014, 03:32:01 AM


Wouldn't destructive environments make pilots cannon fodder?

Yes, he actually points out that destructive buildings alone would probably not work in the game, but points out that there could be dynamic events on the maps like in Battlefield/CoD/Gears. The fact that there are giant monsters on a map and they are just window dressing is one particular wasted opportunity.

(BTW he plays on PC, which is why some of the Xbone features don't apply)

I think the point is not to nitpick any one of these items, but that there is a list of items this long, many of which we've come to expect as standard in a MP shooter.

I mean, sure you can play for 20 hours, but you can play Loadout for 20 hours too for free. Like I said, I mostly curious about when they actually planned for this game to come out, and what was the feature set would have been in the complete game. We know that private matches are coming, but was there anything else?
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« Reply #715 on: March 19, 2014, 01:34:10 PM »

The 360 version is delayed again by two weeks.  Now due April 8.  What the heck is going on with that port?!

And I guess I should at least mention that I'm up to level 40 on my first prestige and I'm still having a blast.  I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.  On my first trip to 50 I mostly settled on the single fire rifle and the burst fire rifle as my favorite, but this time I gave the shotgun a go and liked it more than I expected to, and now I'm having great success trying the SMG with the perk that lets you fire while running.  I still have yet to give the Smart Pistol a serious try.

Aside from all the pilot weapon & perk combos I have yet to try, I also feel like I have a ton more I want to try with the Titans.  I've been trying Teggy's Big Balls more lately and I have seen the light.  They are awesome.  I still want to give the arc rifle thingie a serious go, as well as the railgun.  

I also finally tried Last Titan Standing for the first time, and I liked it a lot better than I expected to.  I think I still prefer Hardpoint, but LTS turns the game into some kind of MechWarrior Counter-Strike medley.  



I'd agree with a handful of the complaints.  The hard-locked teams seem like a really strange decision.  I was playing solo (as a Gen 2 player) and ended up on a full team of Gen 2s and 3s.  Every time the opposing team would fill up with players they'd see our wall of prestige badges and immediately leave.  Even if the other 5 players on my team were a party, it makes no sense not to move me to the other side.

Totally destructible terrain, or even Battlefield level destruction wouldn't work with the Titan/pilot balance in this game, but someone elsewhere pointed out that there aren't even minor destructible objects like you can even find in Garden Warfare.  That does seem like an omission.

I'd love visual customization for Titans, and more Titans, and more just about anything, but I think people forget that despite being a high profile game its development studio is still what most would consider a small studio.  

If I post less in this thread, it's because it's a lot more fun to talk about this game on other forums where there's a more positive ratio of people who love the game to people who think it's the biggest flop ever.  
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« Reply #716 on: March 19, 2014, 01:41:28 PM »

Quote from: wonderpug on March 19, 2014, 01:34:10 PM

I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.

Of the modern military shooter yeah, but go back and play some UT and you realize how many weapon types are missing these days.  Not an indictment of TF specifically but more of the genre as a whole and the direction it's moved in over the years to being all hitscan all the time.  Some of the Titan weapons stray from the norm here though, so that's good.
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« Reply #717 on: March 19, 2014, 01:44:52 PM »

Quote from: forgeforsaken on March 19, 2014, 01:41:28 PM

Quote from: wonderpug on March 19, 2014, 01:34:10 PM

I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.

Of the modern military shooter yeah, but go back and play some UT and you realize how many weapon types are missing these days.  Not an indictment of TF specifically but more of the genre as a whole and the direction it's moved in over the years to being all hitscan all the time.  Some of the Titan weapons stray from the norm here though, so that's good.

I barely even dabbled in UT.  Any weapon types in particular you think Titanfall should copy from it?
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forgeforsaken
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« Reply #718 on: March 19, 2014, 01:56:29 PM »

Quote from: wonderpug on March 19, 2014, 01:44:52 PM

Quote from: forgeforsaken on March 19, 2014, 01:41:28 PM

Quote from: wonderpug on March 19, 2014, 01:34:10 PM

I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.

Of the modern military shooter yeah, but go back and play some UT and you realize how many weapon types are missing these days.  Not an indictment of TF specifically but more of the genre as a whole and the direction it's moved in over the years to being all hitscan all the time.  Some of the Titan weapons stray from the norm here though, so that's good.

I barely even dabbled in UT.  Any weapon types in particular you think Titanfall should copy from it?

That's a harder question to answer as the game is sort of designed around the weapon set, but I generally miss things like the Flak Cannon, Shock Rifle, Ripper, Pulse Gun, and Bio Rifle (Goop Gun).  Nevermind that all these guns had alt fire, some where it defined the gun.  Shock Rifle fired either a slow moving projectile or a hitscan energy beam, but the real use of the gun was to fire the slow moving projectile and then to shoot THAT with the hitscan beam which caused a large explosion.  Goop gun shot slime that stuck to walls, the Flak cannon shot a wave of shrapnel that on the surface was like a shotgun, except you could bounce the shrapnel off walls.   Does any of that have a place in TF, I don't know, but in general we've really moved backwards in regards to weapon variety.

Like I said, TF is bit better on the Titan side with things like the triple threat and arc cannon.

It also occurs to me that Halo has been pretty decent with having some interesting weapons like the needler.
« Last Edit: March 19, 2014, 02:23:42 PM by forgeforsaken » Logged
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« Reply #719 on: March 19, 2014, 02:04:50 PM »

Quote from: wonderpug on March 19, 2014, 01:34:10 PM

The 360 version is delayed again by two weeks.  Now due April 8.  What the heck is going on with that port?!

The original delay never seemed like a reasonable amount of time if it was development related.  I wouldn't be surprised to see it move again.
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