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Author Topic: [360] Sacred 2 finally gold!  (Read 31129 times)
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Hotfreak
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« Reply #280 on: June 07, 2009, 09:29:24 PM »

The PC version allows you to watch it whenever you want -- after you've unlocked it.
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« Reply #281 on: June 07, 2009, 10:25:19 PM »

okay,just watched it...and what it is basically for those who havent come across it yet,is a 3-4 minute cutscene of them (Blind Guardian)playing a song in at a Concert Hall with a load of monsters etc in the crowd,it was pretty cool

after the show,if you talk to the guy again he tells you that the band have to go now and gives you all the instuments you collected in the quest(whether they are any use to me i don't know i haven't checked yet)...however the guy you were talking to sticks around,with the exclamation mark on his head,and if you talk to him again,you get treated to the concert again

funny,as soon as i selected it..i thought 'damn i should of invited Myto'...but i didn't know it was gonna be a cutscene,i thought a load of NPCs were gonna gather at some place,and the concert was gonna be like that

the concert is in the Sonnenwind area...the quest starts at a small place called Clearview



okay,qustion:

i just saw on the sacred wiki page the side quests,but there are side quests listed for chapter 1,chapter 2 etc...does that mean you can do anymore chapter 1 sidequests if you start chapter 2?

chapter 1 sidequests:

no spoilers,i just didnt want it taking up half the page,they are just listed below in the spoiler

doesnt look like they are all listed here,as i am sure i have done more than this
Spoiler for Hiden:
Chapter 1

A Good Deed

A Just Man

An Eye For An Eye

Annoying Little Kobold Shamans

Attack On The Vegetable Vendor

Blind Guardian

Books, Cows and Virgins

Bruno The Teddy Bear

Deadly Catch

Down In The Sewers

Exterminators

Fishing Stores

Four Yellow Feet

Fresh Gladiators

Friar

Gantiar Copperore

Gardens Of The Seraphim

Gone Fishing

House Cleaning

In Service Of The Inquistors

Insuring The Insurance

Judriel And Romdreal

Kidnapped Husband

Kobold Canyon

Lethal Escort

Mugged

Rabbit Infestation

Rescue Operation

Spider Infestation

Squatter

Squatters

Sweet Present

The Best Omlet of Them All

The Clearing Ship

The Eaten Cow

The Finder's Reward

The Kobold Chieftain

The Legendary Pirate Treasure

The Lost Amulets

The Pirate Cave

The Runemaster's Son

The Turtle Eggs
« Last Edit: June 07, 2009, 10:27:52 PM by metallicorphan » Logged

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Razgon
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« Reply #282 on: June 07, 2009, 10:26:50 PM »

The instruments you get, are all 3 star weapons, and damn good - you should be set for a good while, just using them :-)
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« Reply #283 on: June 07, 2009, 10:28:28 PM »

Quote from: Razgon on June 07, 2009, 10:26:50 PM

The instruments you get, are all 3 star weapons, and damn good - you should be set for a good while, just using them :-)

nice thanks Razgon
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« Reply #284 on: June 08, 2009, 06:30:46 AM »

well it is a wiki after all. so information won't be there unless some adds it. but yes. the quest part is severely lacking. there's really no need for it, outside of a few bugged quests it's pretty useless as the map marks everything for you.
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mytocles
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« Reply #285 on: June 08, 2009, 06:37:45 AM »

WOW, lots to digest here - now that I'm capable of understanding most of what everyone is saying.

D-Inc, have you ever wanted to do a Walkthrough, lol?  Your last summary was excellent, and filled in a few blank spots for me (especially the weapons having a bar that was part yellow and part red.  I was afraid it was 75% efficient or something bad!)

Another example: 
Quote
You can see this info by going into the Overview tab and then tabbing over to view the stats on the last three MOBs you encountered
Another way is to click down on the left stick to highlight the MOB. The left side shows what it is attacking with and the right side shows what its defenses are.

I've never been able to use the left stick click... by the time I can use it, the mob is on me and I can't figure out those images on the fly.  But that ability to look at the last three mobs, I knew it was there, it just hadn't clicked that it could be so useful for figuring out the resistances in a particular area.  Brilliant!    icon_biggrin

I've just started delving into the different characters, and this game just gets better and better (well, except for the voice acting on the Shadow Warrior, OMG is that bad!)

My highest level character has the special concert as a quest, though I think I've done nothing with it as yet.  I'll be searching that out very soon I think, it sounds stupendous.  nod
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« Reply #286 on: June 08, 2009, 06:57:27 AM »

Quote from: mytocles on June 08, 2009, 06:37:45 AM

I've just started delving into the different characters, and this game just gets better and better (well, except for the voice acting on the Shadow Warrior, OMG is that bad!)

Heh.  Have you tried a seraphim yet?  Between her stupid heels and her stupid voice and her stupid, patronising comments ("oh look at this lovely, simple village - I bet they need my help with something") I had half a mind to call her Tiffany.  I cringe every time she speaks.

This game really does break some records for terrible voice acting.
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« Reply #287 on: June 08, 2009, 01:06:16 PM »

AArrgghh!  I wasn't going to get this until a deep price cut but all of you are making it harder to resist.   Red Faction, Prototype, or Sacred... too many choices... woe is me!
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« Reply #288 on: June 08, 2009, 01:59:06 PM »

I rented this on 360 and really tried to give it a chance, but all it did was make me want to go back to the PC version.  It would be really cool if they could find some way to let PC and 360 players get in games together.
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« Reply #289 on: June 08, 2009, 04:56:33 PM »

Yeah, the Blind Guardian concert was awesome and I loved that they let you watch it over again.
Once in awhile you will hear NPCs singing part of the song in the common areas.

Myto, my dream job would be making guide books for games, especially RPGs. Everytime I read one I always see how well it was done or how it could have been made better.
One of the things that drives me crazy is when they put maps in game books (which are typically helpful), but not in the relation to which you see them in the game.

I used the guitar weapon for quite awhile. I had the weapons from the quest enhanced with items that all chars could take advantage of.

Quests are labled by chapter just to describe what zone they came from. You can do any quest from any area you have them.
Just go to any unfinished ones and click "A" to activate the quest.
This will create the highlight circle on your map.
There are ten chapters in total, plus your special character quest line (Usually seen as a darker blue question mark on an NPC) and then the main quest line which is embedded in each chapter (yellow dot/yellow checkmark)

NOTE: You must start the special quest line in Chapter 1 and then continue it through it's completion from chapter to chapter. I think my SE completed hers in Chapter 6 or 7. It will also have different parts so you will see the circle move, but not have the new quest labled under your speical quest line tab so you may have to activate the last completed one if the circle disappears. For example you will do three parts under one quest label and then it will complete. The circle will move to another location but you won't see the quest "tagline" until you actually talk to the next NPC.

Once you have your special mount you can do everything mounted that you could do while walking (It's not like the horses)
Each char has there own special mount. I would save taking the Riding skill until you are able to get the special mount.

You get to chose new skills at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 65.  So saving the level 18 skill for Riding would most likely be the best choice, but level 25 may work if you do a lot of quests or grinding.

A cool enhancement to the game would have been to make the damage numbers you see the color of the element that is being used instead of just red.
This would have been a much easier way to understand what is happening damage wise.
« Last Edit: June 08, 2009, 05:13:46 PM by DamageInc » Logged

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mytocles
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« Reply #290 on: June 08, 2009, 06:45:18 PM »

D-Inc, I wish you had your dream job because if any game was ever begging for a guidebook, it's Sacred 2.  I've at least played Morrowind, FFXI and XII, Oblivion, etc., so I understand how Willpower affects one thing and Speed affects another.  I can't imagine starting this game with no experience with RPGs at all.  I still don't use all that the game allows me to use, if I had to cram any more confusing info into my head, I think it would blow!  icon_eek

Yeah, Huw the voice "acting" is horrid, which is pretty odd when you think about it, because the music is so good, why cheap-out on the voices?  Here's my rating for the three characters I've played:

Shadow Warrior - Makes you want to shoot the TV and run screaming into the night.
Dryad - Won't damage your eardrums, but you may want to jump off a building.
Temple Guardian - Best of the bunch, by a landslide (except for the repetition), and mostly because he is supposed to sound like a machine!

I can barely contain my excitement about opening another character... I'm flinching already.  Oh I forgot to rate the voices of the townsfolk - just blah, unless you stand next to the wrong one for too long, then you're looking for that tall building again.  icon_cry

Speaking of maps, in-game this time, what is up with the "static" vs. "dynamic" settings? I assumed that static meant it wouldn't circle around like a compass being moved.  I'm much better off with one that doesn't turn every step I take, I have a hard enough time finding anything without having to stare at the little North marker and then trying to figure out how to turn to the Southwest.  Am I just not getting their idea of "static" or is it another feature that isn't working correctly?  Maybe it's only MY game, because they heard of my lousy sense of direction!   ninja
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« Reply #291 on: June 08, 2009, 06:51:31 PM »

I love this game..seriously - I have red faction, infamous and a host of other older games I could play, but...this game sucks away all my game time! I dont know what it is, especially since its gotten lousy reviews - I'm trying to get a friend to buy it but he's hesitant...its really a game that is fun, easy on the mind, and still challenging...

I just HATE when I fail a mission, because an escortee decides to run away from me, towards 10 gazillion hordes of legions of bandits, and then instanly dies...sigh

re voices - I actually like both Shadowwarrior and Inquisitors voice work, the women's voices are insanely poorly done though

My seraphim is lvl 27, and I havent seen any special mounts for her yet. Also, I failed to take riding at lvl 25, so...will have to wait till level 35 it seems.

Again, thanks for the info, DI, very nice!!

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« Reply #292 on: June 08, 2009, 07:04:10 PM »

use HP pots for the escorts, or I just get on my mount and run all the way to the way point. the people you escort will rubber band up to you, so just keep moving forward.
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« Reply #293 on: June 08, 2009, 07:41:32 PM »

I tried and just could not get into this on 360.  Not sure what it was, maybe I don't use enough combat arts to make the new control scheme shine, but all it really did was make me want to go back and play the PC version.
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« Reply #294 on: June 08, 2009, 10:53:51 PM »

Quote from: Razgon on June 08, 2009, 06:51:31 PM

My seraphim is lvl 27, and I havent seen any special mounts for her yet. Also, I failed to take riding at lvl 25, so...will have to wait till level 35 it seems.
The Special Mount comes from a quest chain that begins in Orcish Byway, I believe.  I would be happy to give the info for it but don't want to spoil it.  Post if you want the spoiler or any hints.  nod
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« Reply #295 on: June 09, 2009, 02:30:20 AM »

Wow.  The manual sure is poor.  It isn't even translated over well from the PC to the console.  I had a hard time getting through it/paying attention due to my disappointment, so I am a bit confuesed on the game mechanics...

Regeneration time, is a higher percentage better or worse?  I guess the better the weapon, the more it increases the "percentage" so that must mean worse?  And if good armor/weapons make it worse, what is the right balance of armor/weapons to use?  I am used to the "the higher the number, the better it is" aproach in RPGs.  I guess this game adds a new element to it?

Runes...They it appears I can "memorize" as many as I want...Once again there is that negative regen time thing.  Is there a good balance?  I am afraid of using one and screwing my char. up.  What about forging them?  Does that ruin a weapon by increasing it's regen time effect?

I think this game is confusing to a few of us because it really seems to go against the usual terms we are used to.  At least that's how I feel...

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« Reply #296 on: June 09, 2009, 04:45:44 AM »

Quote from: Travis on June 09, 2009, 02:30:20 AM

Wow.  The manual sure is poor.  It isn't even translated over well from the PC to the console.  I had a hard time getting through it/paying attention due to my disappointment, so I am a bit confuesed on the game mechanics...

Runes...They it appears I can "memorize" as many as I want...Once again there is that negative regen time thing.  Is there a good balance?  I am afraid of using one and screwing my char. up.  What about forging them?  Does that ruin a weapon by increasing it's regen time effect?

I think this game is confusing to a few of us because it really seems to go against the usual terms we are used to.  At least that's how I feel...

Being still confused on the nuances of the game, I can't answer all of your questions, though I'm sure someone will pick up the slack! On the Runes though - one thing I do know - don't eat them like M & M's... I can't explain it as well as DamageInc or Jersoc, but I have learned that you don't want them to get too far ahead of your character.  When you start a new character, read every Rune you can get your hands on, but only once each.  When you gain a few levels and you feel like the Combat Arts or the Combos aren't doing as much as you need them to do - then eat another round of them.  You'll get a feel for it after awhile.

A good plan with this game is to just play a little while under the assumption that the character you make won't be your final character (and read, and occasionally re-read both the manual, and much of this thread, for those "ah ha!" moments.)  I'm purposely doing the Achievement for raising all the different classes to 15, because I've been playing almost a month now, and I'm still confused by some things.  I figured that would be a good way to get a more balanced idea of how and who I wanted to play.

D-Inc, if you'd like to continue your walkthrough help, I think those "+/-" things could use some explaining.  I can't help much because the one thing I can't see clearly - even on an HDTV - is those signs.  Knowing I have items that have either a "+" or a "-" time on them, then trying to compare various ones in action, hasn't ended up helping me very much, lol.

Mind you, that doesn't keep me from playing, and playing - and then just trying to get that one more whatever - level, item, art, skill... you name it!

 icon_razz
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« Reply #297 on: June 09, 2009, 06:36:26 AM »

The thing on runes is like this. Sacred doesn't use mana as a means for spells or skills. Instead they use regen time. so the higher level your skills and magic are the more regen time you will get. So while memorizing a rune you will make that skill or spell more powerful you could really be less effective. Ideally you'd want a nice balance between regen time and the power of the skill or spell.

Strictly speaking from the high elf point of view I have a buff that lowers my regen time. If your class has one, buff the shit out of this like it's going out of style. This will not hurt you from what I've read. I trade all my runes in for this spell and my fireball regen is less than a second right now. Again from the HE point of view, I can mod my spells to lower regen time even further. So make sure to look into modding your skills. This is key. This is really how you make your skills and spell more powerful. Forget focusing on eating runes.

Armor also will hurt your regen time. In the character panel you can see a bar that shows how far your armor is effecting your regen time. Ideally you want it at 100% or less. So look for armor that lowers your regen time more so than the armor value itself. Obviously you want the stats over regen time. I'll take +4 to skills if it means 1% to my regen time. As long as it's 100% whatever who cares.

My criteria for using runes is if I think my regen time is too fast and I'm not killing as fast as I'd like. Basically if I think my spell or skill is underpowered now. Eat them 1 at a time and try them out for a bit then eat another. Your regen time will vary on the skill or spell. There's really no set number, but I would say you want your main attack under a second, especially if you're a caster.

Always keep spare runes and trade them in for ones you'll want.
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« Reply #298 on: June 09, 2009, 07:07:05 AM »

with a level 36 SE, i can attest to the power of her battle stance buff.  makes even crappy level weapons effective and makes up for the speed hit you get from using weapons other than your chosen type.  with that and her short time speed buff, i can take out mob hordes with barely needing a potion.  i do use the exp ones though as it really makes hordes worth fighting, and in my case, worth creating.  i modded it to add reflection too, so for every third hit i take, they get hit, and oftentimes i will kill them without direct damage.  a halberd weapon would also have helped as it has a chance to hit multiple enemies. 

if fit wasn't for the early stumbling block deaths, i could easily have taken this character through the campaign and gotten the achievement for it.  still refrain ffrom buying anything though so i can get that one.  unless selling stuff to them counts against you.  that would suck. 
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« Reply #299 on: June 09, 2009, 03:00:32 PM »

Quote from: Caine on June 09, 2009, 07:07:05 AM


if fit wasn't for the early stumbling block deaths, i could easily have taken this character through the campaign and gotten the achievement for it.  still refrain ffrom buying anything though so i can get that one.  unless selling stuff to them counts against you.  that would suck. 

The Scrooge(?) achievement lets you sell items, as well as buy things in Free World mode and it won't count against you.

The no death achievement can be "worked around".  Best advice if anyone really REALLY wants it is to take a new toon through Silver Free World.  Level up to around 40-45 but not past 58 (37+ would work too but gets a little hairy at the end), Since bronze cuts off at level 60 you don't want to take the chance of accidentally leveling up too high in the Bronze campaign.  Start a new Bronze campaign and just blow through the main questline.  Just doing the main quests would take around 4-6 hours with all the running around.

IMO the hardest achievement would be finishing the story with a toon who hasn't explored 20% of the map.  Sounds easy as the world is massive, but trying to level up high enough not to get rocked by bosses is a hard grind.
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« Reply #300 on: June 09, 2009, 04:12:21 PM »

Quote from: Hiccup on June 09, 2009, 03:00:32 PM


The Scrooge(?) achievement lets you sell items, as well as buy things in Free World mode and it won't count against you.

The no death achievement can be "worked around".  Best advice if anyone really REALLY wants it is to take a new toon through Silver Free World.  Level up to around 40-45 but not past 58 (37+ would work too but gets a little hairy at the end), Since bronze cuts off at level 60 you don't want to take the chance of accidentally leveling up too high in the Bronze campaign.  Start a new Bronze campaign and just blow through the main questline.  Just doing the main quests would take around 4-6 hours with all the running around.

IMO the hardest achievement would be finishing the story with a toon who hasn't explored 20% of the map.  Sounds easy as the world is massive, but trying to level up high enough not to get rocked by bosses is a hard grind.

good to know that about the free world exception.  now i can go buy the special mount and do some shopping, although i kind of doubt i'll find anything good without bartering. 

i think the 20% achievement could be helped if you can also free-world grind.  or does that stack?  maybe doing a bunch of grinding on bronze then resetting on silver would do it. 

the no-death doesn't check how many times you died total?  figured they would check for that.  i also think you may be helped if you play through a toon on silver and dump all of your loot into the chest.  would help out when you start up the same type on bronze as you could take all the risks with the silver and not. 
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« Reply #301 on: June 09, 2009, 04:16:01 PM »

Quote from: Caine on June 09, 2009, 04:12:21 PM

Quote from: Hiccup on June 09, 2009, 03:00:32 PM


The Scrooge(?) achievement lets you sell items, as well as buy things in Free World mode and it won't count against you.

The no death achievement can be "worked around".  Best advice if anyone really REALLY wants it is to take a new toon through Silver Free World.  Level up to around 40-45 but not past 58 (37+ would work too but gets a little hairy at the end), Since bronze cuts off at level 60 you don't want to take the chance of accidentally leveling up too high in the Bronze campaign.  Start a new Bronze campaign and just blow through the main questline.  Just doing the main quests would take around 4-6 hours with all the running around.

IMO the hardest achievement would be finishing the story with a toon who hasn't explored 20% of the map.  Sounds easy as the world is massive, but trying to level up high enough not to get rocked by bosses is a hard grind.

good to know that about the free world exception.  now i can go buy the special mount and do some shopping, although i kind of doubt i'll find anything good without bartering. 

i think the 20% achievement could be helped if you can also free-world grind.  or does that stack?  maybe doing a bunch of grinding on bronze then resetting on silver would do it. 

the no-death doesn't check how many times you died total?  figured they would check for that.  i also think you may be helped if you play through a toon on silver and dump all of your loot into the chest.  would help out when you start up the same type on bronze as you could take all the risks with the silver and not. 

Map exploration carries over between modes, so even if you grind up levels on Silver Free World, you have to do it in a very small path of the Main quest line.

No Death checks how many times you die total.  I had 30+ clean levels (no deaths) in the campaign, died in a Free World MP game, went back to the campaign and didn't get the achievement.

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« Reply #302 on: June 09, 2009, 04:33:28 PM »

Quote
Armor also will hurt your regen time. In the character panel you can see a bar that shows how far your armor is effecting your regen time.

That was an Ah-ha! moment for me, I knew that armor affects regen time, but I  don't believe I've noticed that bar - or if I did, I didn't know what it meant.

Right now I'm taking the Seraphim to level 15, and uggh is it a chore to look at and to listen to.  As a woman, I've been treated to "little girl colors" for a long time now.  It's like manufacturers think that females can only see pink and purple, sometimes bright aqua.  Right now, Sera (I was so un-enthused for this character, that's the best name I could come up with!) is wearing glowing red, pink, and purple.  It's times like this that I wish the game was from first person perspective.  The sayings they gave her are pretty bad, too.  She does all the usual ones, like, "I need better armor to protect against blah blah blah" - but on her first kill, she squealed out "Yippee!!!!"  Ick.  It's too bad, too, because I like the way the character operates, but I doubt I will want to look at it past level 15.  Roll Eyes

I discovered something new yesterday. I've been assuming that the Hero's Chest was bottomless - since the first number that indicates it's capacity was much larger than the second.  So, I'd see 1000/187 as just a way to express that it had no limit.  Since I started doing the Characters to Level 15 gig, I was tossing stuff in like mad.  When I hit 1,872 it told me that I had no more room.  So they didn't make space for the fourth digit is all, it would be where the little gold symbol is.  Go figure.

 icon_razz
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Mytocles (MY-toe-cleez)

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« Reply #303 on: June 09, 2009, 06:25:55 PM »

The PC version allows you to turn off combat voices Tongue

Of course I play with everything off cause I got sick of only hearing the combat music. I just play my own music over the game.
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« Reply #304 on: June 09, 2009, 06:40:57 PM »

The seraphim starts getting really cool, high-tech combat armor around level 15 or so.  I try and only use the high tech armor, mostly because the other option is armored underwear, and because the high tech armor looks badass.  By level 30 my seraphim was fully decked out head to toe in camo armored plates, some woodland and some urban, carrying her fully upgraded BFG.    

My seraphim looks much cooler than my Shadow Warrior, who has some of the goofiest armor I've ever seen in a game.  He's wearing what looks like an armored panda helmet right now, complete with cute metal ears (ugh).  He also likes to sport metal clogs, short shorts, and glowy blue shoulder capes.  I have skull shoulders for him now, but they look absurd with his hot shorts, panda helmet, and pointy-toed metal clogs.  I found a set helmet for him that can best be described as wtf weird, like something you would see in a circ du soliel show.

If you stick with the seraphim, despite the yipees! (they don't happen too often), you will be rewarded with some very cool armor.  And, if you ever want to switch back to armored underwear, you can do that too ninja2

        
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« Reply #305 on: June 09, 2009, 11:33:25 PM »

yeah, it seems my armor choices with her alternate every few levels.  what really makes it weird is finding a great piece of leg armor and then getting a simple band of cloth.  not logical in the least.  her set pieces look damn cool though and some of those wings look like weapons of their own.

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« Reply #306 on: June 10, 2009, 04:00:53 PM »

Quote from: Roguetad on June 09, 2009, 06:40:57 PM

My seraphim looks much cooler than my Shadow Warrior, who has some of the goofiest armor I've ever seen in a game.  He's wearing what looks like an armored panda helmet right now, complete with cute metal ears (ugh).  He also likes to sport metal clogs, short shorts, and glowy blue shoulder capes.  I have skull shoulders for him now, but they look absurd with his hot shorts, panda helmet, and pointy-toed metal clogs.  I found a set helmet for him that can best be described as wtf weird, like something you would see in a circ du soliel show.

That is hilarious.  I don't think my SW ("Brutus") has seen armor like that yet;  it is probably just as well that I quit him when he got to level 15.  His name would so not go with a Panda helmet, shorts, and clogs! icon_eek

So far the only "level 15" character that I didn't just put back on the shelf - is the Inquisitor.  I brought him to 16 or 17, just because it was so much fun, and than had to force myself to start the final character to get that out of the way.  I don't know whether I like him that much because of his playability - or if it's just that this was the first character that I remembered to choose Dual Wield for.  On everone else, including my 55-ish Dryad, I kept forgetting and chose Swords and Ranged before I remembered, lol.

If it is the Dual Wield that is so great - my guy looks fantastic (both arms and both weapons glow) and he mows through mobs like a Dice-o-Matic, then I may be rethinking my final character.  I hate that I took the Dryad over level 50 before trying the others, or thinking of Dual Wield, because I suspect she'd be very good at it.  I love this game, but I'll have to decide whether I love it enough to repeat levels 15 through whatever I left the Dryad at, 55 or a bit higher.

I created my Dark Elf last night;  I think that's the last character I have to take to 15, then I'll have some deciding to do.  It's going to come down to choosing a slightly gimped 55+ Dryad... the Inquisitor, or the Temple Guardian.  Unless, of course the Elf is even better!

 icon_razz
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« Reply #307 on: June 10, 2009, 04:53:02 PM »

Quote from: mytocles on June 10, 2009, 04:00:53 PM

I think that's the last character I have to take to 15, then I'll have some deciding to do.  It's going to come down to choosing a slightly gimped 55+ Dryad... the Inquisitor, or the Temple Guardian.  Unless, of course the Elf is even better!

 icon_razz

I did the same thing.  I think they did a good job with the characters, which makes it tough deciding what to play.  My experiences on bronze difficulty so far have been:

Dryad (lvl20):  Easy.  Riding on a giant lizard blowing things away (literally with a blowpipe).  Surprisingly high survivability with the nature health regen and armor buff.  Blowpipes have a huge advantage over other ranged weapons in that their fire to hit animation is instant.  Kind of boring though for me.  Great against groups and good against single targets and bosses.  Voice over banter is ok, nothing really annoying other than the "i hate cities" stuff, but that's to be expected, right?  Armor looks good, especially at higher levels with the nature and vodoo armor. 

Shadow Warrior (lvl21):  Easy.  With large boosts to health and damage reflection from 2 excellent buffs, he can wade into large groups and not pop a single health potion.  His mount is nuts...looks like a demon gorilla monkey.  He kicks ass both against groups and single target champs and bosses.  Fun character to play if you like in your face melee.  Also has really good co-op support with a health regen and + def banner, and another shout that increases attack I believe.  I haven't tried the summoning aspect, looks interesting.  Voice over work is super cheesy, and the armor pieces up to level 20 range from cool to really goofy. 

Temple Guardian (lvl21):  Complex, but very hardy, and he can dish out good damage.  This character is kind of wonky, and takes some digging into to understand.  There are several undocumented features of the TG that can play a big role in their effectiveness.  The left arm morphs based on the last combat art used.  2 combat arts actually leave a passive bonus for the TG, based on the arm type.  For example, Battle Extension (scorpion thing protruding off the shoulder) gives a passive bonus for a chance to double hit, like dual wielding, as long as the scorpion thing is out.  Dedicated Blow changes the left arm into a spiky ball, which gives a passive bonus to hit, as long as that arm remains out.  And, to make it even more complicated, if the TG is mounted in his wheel, the passive bonus for a chance to double hit from Battle Extension becomes a 100% chance...which is very powerful for mowing down bad guys.  Essentially, 100% dual wielding with every basic attack.  It's almost better not to use his melee combat arts while battle extension is out.  The TG also benefits greatly from combos, and is highly dependant on combat art mod upgrades, more so than the other characters.  In the end though, he kicks ass, both against large groups with screen wide area of effect combat arts, and single targets and bosses.  Very survivable too with his shields.  Oh, and to make the TG even more complicated, he doesn't really shine unless he's using 2+ buffs. 

Seraphim (lvl30 and lvl15):  My highest level character is my ranged, BFG seraphim.  She's very survivable with her armor and shields, kicks butt with her BFG, and can mow down single targets and bosses with ease.  She doesn't kill groups of mobs as quickly as the other characters I've played, but no other character comes close to how fast she takes down bosses, champs, and single targets.  She's 75% of the way through bronze, no deaths, and no problem with any of the bosses.  The other seraphim I tried was dual wielding melee, and she was really impressive, and fun to watch.  She mowed down groups of baddies with ease, and did pretty well against champs and bosses too.  Very strong character that can be melee, ranged, caster, or some combo of each.  Voice over work is mostly annoying, and the armor can range from colonial marine commando with wicked looking wings, to goofy underwear and butterfly wings...ugh.         

Inquisitor (lvl15):  Aside from the funky robes and occasional oddly shaped alien helmet, this character is pretty cool.  His Clustering Maelstrom (sp?) combat art is hilarious.  You move a ground targeting circle to a location near a mob of baddies, release the button, and watch as they all float to that spot, smack into each other, and all die (or come close to dying).  That never gets old.  He is very strong in melee, and is the only character that starts off with the dual wield skill.  He also seems to be tailored for the polearm, as I've found a lot of Inquisitor specific pole arms throughout the game.  He looks like an emperor rip off from Star Wars, but he plays more like a combination Sith and front line melee fighter.  He's kind of a melee-caster hybrid, that wears some very psychedelic robes.  Voice over ranges from ok to good, with the mandatory amount of cheese.     

I'm sticking with my ranged bfg seraphim for the main story and class quests through bronze...almost done.  I'll do the side quests if I play through again in silver. 
« Last Edit: June 10, 2009, 05:00:21 PM by Roguetad » Logged
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« Reply #308 on: June 10, 2009, 06:43:53 PM »

I will try to answer some of the questions.

As far as static/dynamic goes I believe (although I haven't tried changing the setting) is how the camera fixes on to your char in realtion to when you actually move.
I will play around with it and let you know.

Edit: I tested this and it works as I mentioned. In Static mode the camera does not auto-rotate with you whereas setting it to "Following" does
I have mine set to Following, but this is more of a personal preference.

The special mount quest is in the Orchish Byway (The city in front of the Gar Colossus, the first big elemental boss you fight)
The NPC is "cleverly marked" by having a huge beam of yellow light surrounding him shooting up to the sky. It will show up as a Chapter 2 questline.
Once you do a few tasks you will need to transport to the island that shows up on the map initially as a quest circle in the open water. (I will leave the rest for you to see :-) )

The +/- is supposed to help you understand if something is a positive or negative enhancement for your char, but they made it very confusing.
In general if it says "penalty" in front of it, it is bad for your char (a hinderance)

They make this confusing because sometime a "-" is good.
Example a minus to Fire, Ice, Poison, Arcane(Magic) Damage over Time (DoT) is a good thing as it is measuing the amount of this type of damage that will be mitigated.
So if you were to take 25 points of Fire damage from an attack per second and you had a -10 to that then you would instead take 15 points of damage per second.
Please remember that direct elemental damage is different than Damage over Time (DoT)

Example a Sword that does 75-96 total damage but has part of the bar red in the description tab may do 50 - 65 Physical damage (The Yellow part) and 25 to 31 as  direct Fire damage.
This is recalculated at each hit.

NOTE: This is how it appears to work and most RPGs follow the concept of "rolling" to determine if a successful hit occured,
then rolling to see how much true damage occured and then subtracting/adding any modifiers that either the player char has or the NPC you are attacking has to determine the final result per hit.
This all happens underneath the hood and you as a player do not see this.

Another example is that they use "+" to indicate a negative when showing the impact to your Combat regeneration
So a + X % to Comabt Regen is bad and a - X % is good.

Some armor will affect your regen time negatively. It just depends what level it is, what level you are, and what level Armor Lore is set at.
You will see the number for Combat Regen change over time on each piece you wear as you level up, but it will stop and go static at a certain point.
Armor Lore also helps to limit the movement penalty you get by wearing armor higher than your current level.
If you look at the description to your Armor Lore Skill is will show up to what level you can wear w/o penalty.
It works the same way for the different weapon and shield skills.
« Last Edit: June 11, 2009, 02:16:41 AM by DamageInc » Logged

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« Reply #309 on: June 10, 2009, 06:56:15 PM »


All I can say is that I'm addicted to this game.  I'm starting another Hardcore run using a Shadow Warrior. Gonna see if I can do it.
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« Reply #310 on: June 10, 2009, 07:10:21 PM »

Here is my current Shadow Warrior build.
Hopefully this will help to show the strategy, but this may differ depending on your play style.

I try to gear my char so that it can take on groups of MOBs at once and I like to have high surviveability.

I am currently level 18 on Silver with 0 deaths. (Knocks on 5 different pieces of wood  icon_smile ) I completed the mount quest just shy of level 18 and killed Gar Colossus at 18.
I am running the Shadow campaign, but I am only doing the main quest line, the special char line and the mount quest.

Skills I have and the order I took them
NOTE: Some character lines force you to take other skills first and put 5 points into them (or a combo of 5 if you have more than 1 in that line) before you "unlock" some of the other skills

Armor Lore (This affects more pieces at once so I always take it first if I am allowed)

Sword Lore (To get the modify bonuses and use higher level swords)

Astral Combat Lore (Two reasons, to open up Concentration which is initially locked and to boost the Nether Allegiance Combat Art (The Skeleton Army)
NOTE: Over time I put 10 points into this as quuickly as possible to boost the total amount to 4 and add hitpoint regen

Shield Lore (To get the modify bonuses and use higher level shields)

Concentration (This is an awesome skill because it lowers combat regen and adds the amount of buffs you can have on at one time)
NOTE: Now I can use Nether Allegiance and Grim Resiliance at the same time. (They are both considered buffs) A fully modified Skeleton Army plus increased hitpoints and regen equals surviveabilty and MOB control  ninja2

Riding (bonus when using your special mount is critical if you plan on fighting while mounted most of the time)

My basic hunting strategy

If I run into a large group of MOBs I will run into them as close as possible using Ruinous Onslaught (Basically a running shield bash) then drop Skeletal Fortification (The floating skeleton head that shoots arrows) and then Rousing Command to intiate my Battle Cry. I then stick to basic attacks with liberal use of Demonic Blow and Scything Sweep. I sometimes use Killing Spree in long battles. Meanwhile my 4-man (or skeleton) army is engaging various MOBs all at once which helps manage the group.

The only additional thing I do if I am fighting Elites of Bosses is drop the battle standard called Augmenting Guidon. This adds to defense and attack.

I always have GR and NA running as my buffs. When in town I usually remove the NA buff (detonates the skeleton army) so that I can move around more freely.
I went with a larger army versus strengthening just one or two so that I could have more crowd control. I can always respawn more if they die, but so far they haven't and the faster hitpoint regen helps with that

I also went with the Board and Stick approach versus Dual Wield for more surviveability.
On my SE I tried using 2H Swords for awhile, but the attacks were just too slow compared to a 1H and i was doing more damage over time (not DoT) using a 1H.
The downside to using 2H is that you don't get as many chances to hit so if something has a high evade stat then you end up "whooshing" a lot.
« Last Edit: June 10, 2009, 10:11:46 PM by DamageInc » Logged

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« Reply #311 on: June 11, 2009, 02:19:26 AM »

From what I understand in order to get the Scrooge achievement you just can't buy from a Merchant.
You can buy mounts and use the Blacksmith and Rune Trader including the purchase of buffs from the Blacksmith like the Whet Stone
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« Reply #312 on: June 11, 2009, 06:45:08 AM »

I almost got the scrooge achievement by accident; I didn't realise for ages that you could use the triggers to switch to 'buy' mode at a merchant.  I thought they were only there to offload my loot.  icon_redface
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« Reply #313 on: June 11, 2009, 10:25:19 AM »

Lol, Huw!  Don't worry - I was likely the first person to get the 1,000 potions Achievement, speaking of: icon_redface!   Thank goodness there is no Achievements for Most Deaths...  tear

I finished the Characters to 15 Achievement, then went back to my Dryad to "check in" and that was quite the culture shock.  Going from five different level 15's - back to a level 56 Dryad, was pretty breathtaking.  Watching those XP points of 5k barely register on the green XP bar, while under constant threat of death on Dryad Island, was rather humbling.  I was so wired up from the tension of fighting all "red ring" foes, that my eyes are wide open now, despite it being almost 6 AM here.

I'm going to try to stick with my gimped Dryad, because I can't imagine replacing all those levels.  I just wish I knew (when I started) what I know now - I'd definitely have chosen better Skills to learn.  She does have one uber-useful skill however - warping from one location that is "walkable" to another nearby one that is also able to be walked on.   I've found locations that I'm pretty sure I couldn't have reached without that skill.  Roll Eyes
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« Reply #314 on: June 11, 2009, 10:42:46 AM »

for some reason and some how,i am giving advice to people on the PS3 forums on this game...yes i am bewildered at it as well...no doubt i will of caused the deaths of many a PS3 sacred 2 player retard

i can see the replies now

'i tried that,but i got my ass kicked' or 'thanks a lot dick,you just cost me XP'
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« Reply #315 on: June 11, 2009, 03:27:58 PM »

Quote from: Dreamshadow on June 10, 2009, 06:56:15 PM


All I can say is that I'm addicted to this game.  I'm starting another Hardcore run using a Shadow Warrior. Gonna see if I can do it.
I've got a decent hardcore SW build that's gotten me solidly into Platinum.  The biggest scares occurred during levels 1 -> 15.  I'd be psyched to compare notes.
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« Reply #316 on: June 11, 2009, 03:38:18 PM »

Quote from: Hotfreak on June 11, 2009, 03:27:58 PM

Quote from: Dreamshadow on June 10, 2009, 06:56:15 PM


All I can say is that I'm addicted to this game.  I'm starting another Hardcore run using a Shadow Warrior. Gonna see if I can do it.
I've got a decent hardcore SW build that's gotten me solidly into Platinum.  The biggest scares occurred during levels 1 -> 15.  I'd be psyched to compare notes.

I really wish they'd added Hardcore to the console versions as well

Btw - please share your Shadow warrior build :-)
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« Reply #317 on: June 11, 2009, 08:59:21 PM »

Yup, I am also definitely addicted to this game, no doubt about it. I can live through the surprise deaths from the swarming mobs that give pretty decent XP - and all the annoying 22 XP areas I've had to wade my way through, to finish an earlier quest.  Usually, on those, I can't figure out how to get to the quest - especially when one first comes up, thanks to all the unforgiving dead ends, mountains, and rivers. Basically, I try several times to find the next step in the quest and then give up "for now", then I forget about it! If I wait too long to go back to a particular quest, then it's annoying to have weak hordes trailing along after you.

I don't really understand why big-ticket games can't have some of the features that lesser gamers need in order to enjoy the game - plus the challenge needed by a more hardcore gamer.  Since many games have the features we love... why can't they all?  What's wrong with "Save Anywhere," "Pause," or "Difficulty Levels" - if you don't like those features, you needn't use them.

And the funny thing is that it would seem better for the companies to be sure you don't take six months to finish their game.  They should make the product flexible to all, and many might move on to the next game out by said company.   icon_eek
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« Reply #318 on: June 11, 2009, 09:04:08 PM »

You CAN actually finish the game in very short time, if you just go for the Story arc missions, Myto :-)

Btw, High Elves have this CA called Grand Invigoration...when I read the text, and saw it, I just went  eek

Basically, it lowers ALL you combat arts cooldowns...without ANY repercussions...so, thats a MUST for a mage - also, get the skill Arcanite something, so you can mod it - lets you lower your chosen CA a LOT!

At lvl 20, my fireballs take 1.3 seconds to recharge, and my ring of fire a bit under 4 seconds... Its fun to gather a big wave of mobs, guff a enhanced xp potion, and then kill them all in one swipe :-)
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« Reply #319 on: June 11, 2009, 09:18:12 PM »

Quote from: Razgon on June 11, 2009, 09:04:08 PM

You CAN actually finish the game in very short time, if you just go for the Story arc missions, Myto :-)


Not if by "you" - you meant "me, myto." YOU might be able to do it, lol, but if I have a game that I only play 10-20 hours, that means I didn't like it at all. I did read somewhere that a guy did a story arc speed run on S-2... I forget exactly the number of hours, but I'm pretty sure you could divide my hours by 10 - and then subtract a bit to get the answer.  But look at the "my money's worth" factor!   nod
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