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Author Topic: [360] Mass Effect -- Two Weeks!  (Read 50113 times)
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« Reply #280 on: April 24, 2007, 06:39:22 PM »

Quote from: Kevin Grey on April 24, 2007, 01:57:06 PM

Quote from: Purge on April 24, 2007, 01:07:45 PM

KoTOR2 was, at best, 50% done. Jade Empire, although not as great as it's hype, was a COMPLETE game.'

I quit Jade Empire sometime in Chapter 4 at the 15 or 16 hour mark.  Just couldn't care to continue.  I finished KOTOR 2 after a about 50 hours and despite the poor ending, loved the first 40-45 hours of it.  Guess which was the complete game to me? icon_wink

Hrm, so 16 hours of content vs. 10 hours of "real" content. Lemme think... Tongue
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« Reply #281 on: April 24, 2007, 06:40:48 PM »

Let's swing this thread back on topic, after I ring up 4 posts that continue on unrelated topics... biggrin

So back to Mass Effect... Ron, have they sent you a preview yet? That'll be the tell-tale that they're close to launch. biggrin
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« Reply #282 on: April 24, 2007, 09:07:39 PM »

They started magazine advertisements last month, so I have a feeling that it was supposed to come out in  June/July, even if they never officially said so.
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« Reply #283 on: April 24, 2007, 11:17:15 PM »

I just read a rumor at gamespot that it may be delayed til September.  Man, I hope not.
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« Reply #284 on: April 24, 2007, 11:20:39 PM »

Quote from: mikeg on April 24, 2007, 11:17:15 PM

I just read a rumor at gamespot that it may be delayed til September.  Man, I hope not.

Hehe, and we have come full circle.  (this was the rumor that started the whole sidetracked thread)
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« Reply #285 on: April 24, 2007, 11:39:20 PM »

Glad to oblige.
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« Reply #286 on: April 25, 2007, 12:20:44 AM »

jade empire was a better game...


smile
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« Reply #287 on: April 25, 2007, 12:36:01 AM »

Quote from: Doopri on April 25, 2007, 12:20:44 AM

jade empire was a better game...


smile

+1.
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« Reply #288 on: April 25, 2007, 01:48:24 AM »

Quote from: Purge on April 24, 2007, 06:36:41 PM

Jade Empire >Doom3 >cold-water enema> Crayola Smokers' Special Full-body cavity cleaning and sanitization> death (but not by much) >KOTOR2.


Whew.... that's only Half-way up ATB's Hyperbole ride. Tongue

I didn't hear you complaining at the time...
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« Reply #289 on: April 25, 2007, 02:26:45 AM »

There's a reason for that. Rohypnol has many benefits, doesn't it?
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« Reply #290 on: April 25, 2007, 04:39:42 AM »

Quote from: Purge on April 25, 2007, 02:26:45 AM

There's a reason for that. Rohypnol has many benefits, doesn't it?

OMGWTFGHB!!!1!
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« Reply #291 on: April 25, 2007, 04:45:38 AM »

Quote from: CrayolaSmoker on April 25, 2007, 04:39:42 AM

Quote from: Purge on April 25, 2007, 02:26:45 AM

There's a reason for that. Rohypnol has many benefits, doesn't it?

OMGWTFGHB!!!1!

you've been giving our luckless Canadian the date rape drug?????/  eek
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« Reply #292 on: April 25, 2007, 04:53:28 AM »

Quote from: CeeKay on April 25, 2007, 04:45:38 AM

Quote from: CrayolaSmoker on April 25, 2007, 04:39:42 AM

Quote from: Purge on April 25, 2007, 02:26:45 AM

There's a reason for that. Rohypnol has many benefits, doesn't it?

OMGWTFGHB!!!1!

you've been giving our luckless Canadian the date rape drug?????/  eek

What can I say? I'm just generous like that.
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« Reply #293 on: April 25, 2007, 01:34:24 PM »

Quote from: ATB on April 24, 2007, 06:23:56 PM

Quote from: Arkon on April 24, 2007, 05:13:37 PM

Jade Empire kicks the snot out of the neutered game KOT 2... I can't even give it a full name since they couldn't bother to give us a full game.

You're batty.

Actually, you're the crazy one.  KOTOR2 was a fine game...but the fact there was absolutely no coherence 4/5 of the way through means it was in the end...an unfinished game.

And I'll take the full game (JE) over the 80% finished game any time.  Call me wierd for demanding that people sell a finished product.
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« Reply #294 on: April 25, 2007, 06:43:44 PM »

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« Reply #295 on: April 25, 2007, 06:56:55 PM »

how come this is the only place that people hate Jade Empire?,it was a great game,and also got game of the year
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« Reply #296 on: April 26, 2007, 01:01:34 AM »

Quote from: metallicorphan on April 25, 2007, 06:56:55 PM

how come this is the only place that people hate Jade Empire?,it was a great game,and also got game of the year

some people here tend to smoke banana peels, which distorts their perception of what's good or not.  I hear ATB smokes at least 24 peels a day.
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« Reply #297 on: April 26, 2007, 01:17:23 AM »

GOTY from who?
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« Reply #298 on: April 26, 2007, 01:22:37 AM »

I personally loved Jade Empire.  *shrug*
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« Reply #299 on: April 26, 2007, 01:42:51 AM »

Quote from: ATB on April 26, 2007, 01:17:23 AM

GOTY from who?

It's won a number of awards.
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« Reply #300 on: April 26, 2007, 01:47:02 AM »

Quote from: Graham on April 25, 2007, 06:43:44 PM



Lol a Thomas the Tank Engine trainwreck?

Perfect.
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« Reply #301 on: April 26, 2007, 03:03:18 PM »

Quote from: Knightshade Dragon on April 26, 2007, 01:22:37 AM

I personally loved Jade Empire.  *shrug*

Same here, but it seems that people either loved or hated it
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« Reply #302 on: April 26, 2007, 04:30:18 PM »

Or they're named ATB and as such are an avocate for that OTHER devil guy.
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« Reply #303 on: April 26, 2007, 04:31:35 PM »

Quote from: Purge on April 26, 2007, 04:30:18 PM

Or they're named ATB and as such are an avocate for that OTHER devil guy.

here's the d you dropped  icon_twisted
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« Reply #304 on: May 08, 2007, 10:07:17 PM »

G4 has a video here, showing off some new footage from the game.
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« Reply #305 on: May 09, 2007, 01:01:35 AM »

Quote from: EddieA on May 08, 2007, 10:07:17 PM

G4 has a video here, showing off some new footage from the game.

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« Reply #306 on: May 09, 2007, 03:46:15 PM »

On the front page there's a news story with a link to a preview from the Fragdolls.  The conversation system sounds really frikkin' sweet!
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« Reply #307 on: May 09, 2007, 04:12:27 PM »

That video is incredible.

There is no way this game is going to be as good as it looks. It's unpossible.

Good Heavens I wish it would come out.
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« Reply #308 on: May 09, 2007, 04:15:37 PM »

Quote from: ATB on May 09, 2007, 04:12:27 PM

That video is incredible.

There is no way this game is going to be as good as it looks. It's unpossible.

Good Heavens I wish it would come out.

Could this be the game that makes me well and truley glad I bought a 360 and a HDTV to play it on? Lets hope so.
Oh, and Forza-2 could be a system maker for me as well....All the rest I've played just haven't grabbed me yet.
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« Reply #309 on: May 11, 2007, 03:58:53 PM »

thats a lot of words

http://kotaku.com/gaming/wordsmiths/mass-effect-wordy-259597.php

Quote
That Mass Effect, it's heavy reading. And listening. Drew Karpyshyn should know, he's lead writer on the project, and reckons the game is the equivalent of 4-5 novels and/or twenty movies. Breaking that down, that means he and his team have penned an approximately 400,000 word-long script, which is the necessary amount for the "20+ hour critical path".

So that's how much work went into just the single, main story arc. Add in the side-quests and that's a lot of work. It's a wonder the game's coming out on time! Because it is coming out soon, isn't it BioWare? Hello? Luke Plunkett

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« Reply #310 on: May 11, 2007, 04:07:19 PM »

with all that writing hopefully it's fully voiced too.
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« Reply #311 on: May 12, 2007, 10:51:43 PM »

I'm worried about the frame rate during combat though, it looked a bit choppy. I really hope they do not ruin the game with a poor frame rate...
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« Reply #312 on: May 13, 2007, 02:27:41 AM »

Quote from: metallicorphan on May 11, 2007, 03:58:53 PM


Holy cow them's a lot of words. But it sure looks like the game will be worth the reading time.

And HOLY CRAP does the game look good in the latest video...

And Ridah - I have no fear the frame rate will be improved. Bioware just wouldn't release a game that performs that poorly.
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« Reply #313 on: May 28, 2007, 11:20:30 PM »

interview from C and VG

Quote
Lord knows we'd wash with sandpaper for the opportunity to take Mass Effect home this weekend, but we'll just have to make do with the first hour we sat through with BioWare co-doctors Ray Muzyka and Greg Zeschuk.

Mass Effect is an incredibly ambitious title. What measures are you taking to make sure that one area of the game, say the exploration, role-playing or combat side, doesn't fall short of the others?


Ray Muzyka: That's a great question. Over the last few years we've been really focusing on what a BioWare game is and for us there's four core activity pillars, as we call them. These are the pillars of the game, the tenants that we're really focusing on. We focus on all of them to varying degrees and in different ways in different BioWare games.

In Mass Effect like in all BioWare games we're focusing on the story, the character and amazing digital actors. We're focusing on making really accessible, fun action combat. We've got exploration, the galaxy map, uncharted worlds and your own rover to drive around in.

There's also customisation options; the way you change yourself, the way you customise your characters at the start of the game and who you bring with you on your travels.

All of those aspects of the game are being developed in parallel. Right from the start they were part of the original vision of the game, so they're not separate elements, they're a unified whole. So we're not building separate parts of the building together, we're sort of chaining them together. You really feel compelled to go from a story area to an exploration area, to combat.

Greg Zeschuk: I suppose the simple answer is; we play it. We play our games, we finish them multiple times. So it's the judgement of the team and ourselves to make sure it's good simply by experiencing it. It's hard when you do it multiple times to get a sense for it, but we really do make sure it holds together and that a super high standard is always maintained.

Ray Muzyka: We just don't let a game out the door until we're sure and have finished it multiple times. It's got to be polished, it's got to be great and each game has to be better than the last. We're really confident this is going to be the best game BioWare has ever done.

 
You've managed to shoe-horn the game on to one DVD. What are the consequences of that? Has anything had to be held back for downloadble content?

Ray Muzyka: We haven't revealed any plans yet for post-release content; download, episodic. But Mass Effect is a natural fit for that kind of thing.

For the longest time we were pretty sure we were going to have to fit the game content onto two DVDs, because there's just so much content in the game. Right now it looks like we're going to get it on one and it's been difficult because there's a lot of content. It's a very ambitious title.

The voice throughout the game as well; for the main character, all the party members; everybody talks.

Greg Zeschuk: There's so much. We're probably going to have multiple languages per disc as well - we're still working that detail out. There is again, so much voice talent and stuff going into the game.

Speaking of voice talent, can you tell us about the actors you're using?

Greg Zeschuk: There's over a hundred I think. There 300 characters; it's pretty crazy in a good way.

Ray Muzyka: It's all about conveying the personalities of the characters. You have to have credible characters, the dialogue has to flow. We've got some famous actors for the voice acting as well. We haven't announced who they are yet but you may be able to pick them out.

Greg Zeschuk: Someone actually guessed one or two in the last demo. We're not saying anything about that!

The animation work on the characters themselves is impressive. Are you motion capturing you voice actors' movements at all?

Greg Zeschuk: Oh yeah. The cut-scenes are all motion captured. This has actually been an amazing learning experience for us in terms of the voice acting. It's more conversational than we've ever done, it flows.

Sometimes the actors are together in the studio but often there not, so we've had to do a moderate number of re-takes to actually make conversation flow and to make it sound like a real conversation. You kind of imagine that it's all acted out and people voice their lines after, but we're literally just going along and creating it in real-time.

It's very exciting. We have very solid scripts but sometimes just to get that conversational sound you have to alter it.

Ray Muzyka: The dialogue system is a proprietary system we've created, and the reason why the conversations are all part of that is because it's so easy to make choices that constantly map. For example, there's an angry option on the bottom right and there's a nice option on the top right. The system allows players to have the dialogue conversation flow.

Greg Zeschuk: You can purposely interrupt the conversations as well, so it's almost as if you're kind of role-playing the conversation. I remember when I first played with the dialogue system I was like, 'wow'. It really does feel like you're in the scene dictating what your lines are. It really brings you in to the experience.

How difficult has it been to make each world in the game different and distinct?

Ray Muzyka: We have a big team. We have a lot of people working on this; it's the biggest team we've ever fielded. We've got 130 people working on it, so that's a lot of content creators, a lot of testers. We're on the polish phase now kind of finishing up some content, optimising and fixing bugs. So we've had a big team for a long time and it's a grand vision, and to achieve that vision you need a large group of talented people.

Part of the vision was to have a galaxy to explore. You have to have variety in the worlds; ice worlds, swamp worlds, desert worlds and things like that. There's a whole range of choices in the places you can go. You can just focus on the mains storyline and the critical path, but the offroad path is just so tempting because there's so many cool things to explore.

There's full quest-based planets, there's planets with dungeons to explore and there's planets where you just walk around outside and find some cool loot and take off.

Greg Zeschuk: There was also a very long conceptual phase for the game. In other words we spent six to eight months in the beginning conceiving how things would look. A large amount of work was spent with the ground work and visuals, so if we did actually end up building it there was a real clear idea what the armour looks like, what the environments look like and what the monster look like.

Ray Muzyka: We've got some amazing art up on our wall. All the concept art is just plastered all over the place. We've even got screenshots up on the wall and that's the best part; it really has been achieved. You can put the screenshot next to the original concept piece and that's what it looks like. The team's done an amazing job on the art side.
http://www.computerandvideogames.com/article.php?id=164821


i think it would of been better on two discs myself
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« Reply #314 on: May 28, 2007, 11:51:12 PM »

Quote from: metallicorphan on May 28, 2007, 11:20:30 PM

i think it would of been better on two discs myself


I doesn't sound like they'll be cutting anything out, so if they can fit it into one disc and not make me get off the couch to change DVD's then more power to them.
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« Reply #315 on: May 29, 2007, 12:43:59 AM »

"Speaking of voice talent, can you tell us about the actors you're using?
Greg Zeschuk: There's over a hundred I think. There 300 characters; it's pretty crazy in a good way."
It's the anti-Oblivion  icon_twisted
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« Reply #316 on: May 30, 2007, 01:11:19 PM »

Great interview! So hyped for this one, I need to remember not to visit the eventual release thread until after I finish the game to stay away from you nutjobs trying to spoil every other part of the game.

My favorite part of the interview is where he talks about polishing and bug fixing. 9/3 release here we come!!
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« Reply #317 on: May 30, 2007, 02:11:05 PM »

September is going to be a busy month-  the only question is which big release is going to kill another big release?
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« Reply #318 on: May 30, 2007, 02:26:46 PM »

if it is 9/3, 3 weeks is not enough buffer to halo 3.  They should just shut up and release it in july.
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« Reply #319 on: May 30, 2007, 02:43:09 PM »

Quote from: CeeKay on May 30, 2007, 02:11:05 PM

September is going to be a busy month-  the only question is which big release is going to kill another big release?

The end of August and September are going to be nuts. At least one game is going to get swallowed up and not do well, and I am very concerned (because this might influence us getting future games of this type here in the States) that it will be one of the two JRPGs, Blue Dragon or Eternal Sonata.

For me, its no choice, I am saving up some and am just getting every big release that is coming out-5 by my count.

I agree that late August/Early September has bene poorly planned-they need to take one of those big 5 titles and move it up to July. I seriously doubt it could be Mass Effect because it just doesn't sound like they are ready to go and can't get the polishing done in a month. Maybe Blue Dragon though-for all intents and purposes the game has been done and ready for local release for some time, so I am very surprised they are holding it until 8/23 and putting it up against Bioshock, Mass Effect, and Eternal Sonata. Not a good idea.  Something needs to get bumped early or late I think-but I fear it won't and as a result the two small RPGs that 360 fans desperately need to succeed to keep that type of game coming will suffer.
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