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Author Topic: [ PS3 ] Tons of PS3 info from GDC....  (Read 1722 times)
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Dimmona
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« on: March 22, 2006, 11:11:47 PM »

At the Game Developers Conference in San Jose today, Sony Computer Entertainment Worldwide Studios president Phil Harrison delivered a keynote address focusing around Sony's hardware and video game strategy for the coming year. Fitting in with the keynote's title, "PlayStation 3: Beyond the Box," the main topic at hand was Sony's upcoming next-gen console. Harrison reconfirmed several details announced at Sony's Japanese PS3 event last week, announced some new details, and invited a variety of developers to the stage to show off tech demoes of their work in progress.

UPDATE: Sony just concluded a brief press Q&A followup to the keynote. The following issues were addressed:
- Sony does not expect the Xbox 360's first to market advantage to affect its strategy. "Throughout our history, we have never been the first platform to market in terms of a generational shift," Harrison stated.
- Sony will be ensuring that any user-created content or purchasable content falls within the standards of ratings organizations worldwide, but there will be no other restrictions. For example, there is the possibility of full-budget games being distributed online in markets with wide broadband penetration.
- There is no reason PS3 will be limited to game content; other downloadable content (music, movies, etc.) will be supported by its online service.
- Harrison acknowledged that PS2 was "difficult to program" due to proprietary design, but PS3 SPUs are general purpose and targeted towards high-level languages such as C++, allowing developers to easily understand the dev environment.
- Software will be region free by default. Publishers can choose to restrict their own software to specific display standards.
- The Immersion force feedback lawsuit has had "no bearing" on Sony's failure to show a finalized controller design. It will be shown at E3.

I'll get a fuller summary up later, but for now, here are the major points:

PS3:
- The system will have a full worldwide launch in all major territories: Japan, North America, Europe, Australia. It will roll out in early November.
- To facilitate the launch, the PS3 will have the highest production capacity of any Sony product yet brought to market, including its past consoles.
- PS3 will support every display standard, including regional standard defitition settings including PAL and NTSC as well as all high-def standards up to 1080p Full HD
- Integrated ethernet and wireless networking
- Hard drive included, though Harrison skipped past mentioning the hard drive other than with a bullet point
- Middleware providers such as Epic (Unreal Engine 3), AGEIA (PhysX 2.4), and HAVOK (HAVOK Complete XS 3.3) will tune their products to take full advantage of the Cell's SPU and GPU
- Final development environments will ship to developers in June. Partially complete tools will be available in April for E3.
- Sony is launching the SCE Worldwide Studios e-Distribution intitiative, intended to attract developers with innovative ideas, who will then be contacated by Sony regional offices. Games created through this initiative will be distributed online. - The system will have full backwards compatibility with PS1 and PS2. Every PS1 and PS2 game that properly observed its system's TRC

Online service: PlayStation Network Platform
- Name is an internal codename, and not the final consumer label.
- Four Cs: Content, Communication, Community, Commerce
- Basic service free of charge, includes all gameplay features: matchmaking, online video and voice chat, email integration, community features; all of these are processed by the PS3's operating system and accessible at the API level
- Games can be downloaded and run from hard drive; Sony envisions episodic gaming and digital distribution taking off on PS3
- "Open internet" business philosophy allowing developers to add their own servers for MMOs or other network-intensive games
- Next week, initial server/client SDKs will be sent to developers. By July, the service will be in testing, and by September it will be complete, in time for launch.

Tech demos:
- "Sequel" to last year's duck tech demo. The new demo was an underwater scene showing thousands of fish of different species, each with unique behavior and patterns.
- Two demos from Insomniac: futuristic first person shooter (Resistance: Fall of Man), and new Ratchet & Clank game. The R&C demo was set in a futuristic city with bright colors, and hundreds of flying cars.
- Singstar video showing the possibility of buying new songs for the game through Sony's Connect service
- MotorStorm from Evolution studios, showed dune buggy causing geometric deformation in mud as it drives. Mud particles being sprayed mapped persistently onto nearby geometry.
- Warhawk from SCE Incognito, showed dogfighting in the vicinity of huge capital ships, tons of firepower across the screen, ocean modeled with realtime wave simulator
- Realtime render of city streets in the UK, with ambient sound, car noises, high-def textures, etc. - Ragdoll demo with about 1000 fully modeled and skinned soldiers, exploding in realtime with ragdoll and physics
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corruptrelic
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« Reply #1 on: March 22, 2006, 11:23:23 PM »

Can we believe any of it though? They said "Spring 2006" and look at what happened.
To be honest even though it all sounds good on paper (the hard drive as a standard, full backwards compatiblity and internet browsing are the top 3 for me) I really sort of lost interest in the PS3.
I had no plans of getting an xbox 360 until it became clear that Sony wasn't going to be releasing the ps3 in spring as they claimed they would. So I got my xbox 360 (a core one and had to buy all that crap extra which came out well past the premium price) and I don't know if I'm going to support two next-gen consoles at the same time.
That's just me personally but I know I can't be alone, so for sony to say Microsoft being first out the door doesnt matter is just wishful thinking because if the ps3 came out at the same time I would have gone with the ps3 (especially since its fully backwards compatible and could play the ps1 and ps2 games I still have) but they screwed up and let us down.

I may change my mind as November rolls around (feels like it's a long, long way off yet..) but in the mean time, we have a good console right in front of us (the 360) and are playing the next-generation now while Sony is struggling to catch up.

Good post though, Dimmona.
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« Reply #2 on: March 22, 2006, 11:25:28 PM »

Ok. So how do you know when a store will take a preorder?

Spoiler for Hiden:
Straight to Ebay baby. Straight to Ebay...
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EddieA
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« Reply #3 on: March 23, 2006, 12:40:42 AM »

"Sony envisions episodic gaming and digital distribution taking off on PS3"
I really hope they're wrong about that, especially the episodic games.
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Ralph-Wiggum
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« Reply #4 on: March 23, 2006, 01:28:52 AM »

Quote from: "Dimmona"

Sony does not expect the Xbox 360's first to market advantage to affect its strategy. "Throughout our history, we have never been the first platform to market in terms of a generational shift," Harrison stated.


 :?

Am I reading this wrong? Haven't they been the first to market for every generational shift that they've been a part of? PS1 before N64 (though not before Dreamcast if that counts, I suppose). PS2 before Gamecube and XBox.
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Jimmy the Fish
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« Reply #5 on: March 23, 2006, 01:29:36 AM »

Quote
Next week, initial server/client SDKs will be sent to developers. By July, the service will be in testing, and by September it will be complete, in time for launch.


Does this strike anyone else as being a slightly unrealistic schedule? They're going to create from scratch a massive full featured online network/system in 7 months. Good luck with that. It took Microsoft well over a year to get Xbox Live out. Sony's doesn't sound quite as centralized as XBL, but 7 months seems pretty optimistic.
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Kevin Grey
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« Reply #6 on: March 23, 2006, 01:35:37 AM »

Quote from: "Ralph-Wiggum"
Quote from: "Dimmona"

Sony does not expect the Xbox 360's first to market advantage to affect its strategy. "Throughout our history, we have never been the first platform to market in terms of a generational shift," Harrison stated.


 :?

Am I reading this wrong? Haven't they been the first to market for every generational shift that they've been a part of? PS1 before N64 (though not before Dreamcast if that counts, I suppose). PS2 before Gamecube and XBox.


Saturn before PS1.  And, yeah, Dreamcast before PS2.  


Quote from: "Jimmy the Fish"
Does this strike anyone else as being a slightly unrealistic schedule? They're going to create from scratch a massive full featured online network/system in 7 months. Good luck with that. It took Microsoft well over a year to get Xbox Live out. Sony's doesn't sound quite as centralized as XBL, but 7 months seems pretty optimistic.


Someone with some dev experience correct me if I'm wrong, but I took the comment to mean that the online system (backbone) has been in development for some time and that next week devs will get the SDK they need to integrate the online functions for their specific games into the system.
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Jumangi
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« Reply #7 on: March 23, 2006, 01:56:48 AM »

Well wether your a Xbox or PS fanboy you have to give Microsoft credit for at least pushing Sony allot. If they wern't in the game there's no way the PS3 would now have a HD, and an online service.
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« Reply #8 on: March 23, 2006, 03:06:46 AM »

If nothing else I hope Sony is able to provide a compelling online experience on par with Live.  Free is great, but I'm happy paying the Live fees for the ease of use and other goodies now covered under the "silver" umbrella.  That and the HDD are the reason I love the Xbox.  If Sony could provide all that along with their impressive library of titles then I will be thrilled.  All praise aside, I'll believe it when I see it.
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Darren8r
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« Reply #9 on: March 23, 2006, 03:43:25 AM »

Quote from: "Jumangi"
Well wether your a Xbox or PS fanboy you have to give Microsoft credit for at least pushing Sony allot. If they wern't in the game there's no way the PS3 would now have a HD, and an online service.


Well considering the PS2 came before the Xbox, with the expansion bay for a HD, I'm sure they would have had one, and they had the Network Adaptor too, but I'm not sure, you could be right.... Anyways.

I'm pretty stoked for all this, it all sounds really good and if they can, CAN, pull it all off, I'll get one maybe 2 years after launch.

I dont own a XBox360.

I like my PS2, I have completed less than 30 entire games and PS2 has the largest library of games, a few years back I remember when they had the 250 mark, commercials. So I'm going to be getting alot more life out of my PS2 before any next gens.

I did the same with all my previous systems, I still go back and play Sega and Playstation 1, because I never had "full" enjoyment out of them(even NES).

Thats my take on PS3 and the entire next Gen. stuff.
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Jumangi
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« Reply #10 on: March 23, 2006, 06:06:16 AM »

Quote from: "Darren8r"
Quote from: "Jumangi"
Well wether your a Xbox or PS fanboy you have to give Microsoft credit for at least pushing Sony allot. If they wern't in the game there's no way the PS3 would now have a HD, and an online service.


Well considering the PS2 came before the Xbox, with the expansion bay for a HD, I'm sure they would have had one, and they had the Network Adaptor too, but I'm not sure, you could be right.... Anyways.


And how much was the HD used in the PS2?
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« Reply #11 on: March 23, 2006, 06:56:54 AM »

Quote from: "Ralph-Wiggum"
Quote from: "Dimmona"

Sony does not expect the Xbox 360's first to market advantage to affect its strategy. "Throughout our history, we have never been the first platform to market in terms of a generational shift," Harrison stated.


 :?

Am I reading this wrong? Haven't they been the first to market for every generational shift that they've been a part of? PS1 before N64 (though not before Dreamcast if that counts, I suppose). PS2 before Gamecube and XBox.


Nope, you have the dreamcast in the wrong generation

"32 bit gen"
------------------
1st - sega saturn
2nd - PS
3rd - n64

"current generation"
-----------------------
1st - dreamcast
2nd - ps2
3rd & 4th - xbox & gamecube

"next generation"
----------------
1st -xbox 360
2nd - PS3
3rd? revolution
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« Reply #12 on: March 23, 2006, 07:20:12 AM »

Whelps, we'll see how much of this is going to be true in due time.

Nevertheless, I'm getting one.
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Darren8r
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« Reply #13 on: March 23, 2006, 01:36:26 PM »

Quote from: "Jumangi"
Quote from: "Darren8r"
Quote from: "Jumangi"
Well wether your a Xbox or PS fanboy you have to give Microsoft credit for at least pushing Sony allot. If they wern't in the game there's no way the PS3 would now have a HD, and an online service.


Well considering the PS2 came before the Xbox, with the expansion bay for a HD, I'm sure they would have had one, and they had the Network Adaptor too, but I'm not sure, you could be right.... Anyways.


And how much was the HD used in the PS2?


Well I think that was really up to the customer, I love my HD so much I have 2. I have many things installed on them, working on Linux currently.
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« Reply #14 on: March 23, 2006, 04:03:42 PM »

You mean their decsidion to have FFXI or not because thats pretty much the extent of the HD on the PS2 for the vast majority of gamers. The HD was never more than an afterthought for it and it showed just like an online service was. MS has made Sony re-evaluate those decisions, which is a good thing for gamers overall.
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« Reply #15 on: March 23, 2006, 05:03:29 PM »

Quote from: "Jimmy the Fish"
Quote
Next week, initial server/client SDKs will be sent to developers. By July, the service will be in testing, and by September it will be complete, in time for launch.


Does this strike anyone else as being a slightly unrealistic schedule? They're going to create from scratch a massive full featured online network/system in 7 months. Good luck with that. It took Microsoft well over a year to get Xbox Live out. Sony's doesn't sound quite as centralized as XBL, but 7 months seems pretty optimistic.


I have to agree that this is insane if they are just now starting from scratch, but I also agree with the poster a little ways down that this has likely been in the work for a while. What does not give me the warm and fuzzies is that SOE will likely be in charge of the service. SOE should be in charge of absolutely nothing ever again in my opinion.
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Dimmona
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« Reply #16 on: March 23, 2006, 09:23:10 PM »

Sony today confirmed they plan to toss the much-reviled boomerangamajig PS3 controller thingy, according to CNNMoney.com reporter Chris Morris. A redesigned controller is expected to be unveiled at E3, in May.

Bout damn time.
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« Reply #17 on: March 26, 2006, 03:39:29 AM »

So many changes and readjustments for the PS3, and we are suppose to see a worldwide lauch in early November?  For some reason it just feels like Sony does not have their sh** together.  I'm glad I have a 360, I can afford to wait to see how this all turns out.
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« Reply #18 on: March 26, 2006, 04:27:05 AM »

Quote from: "Dimmona"
Sony today confirmed they plan to toss the much-reviled boomerangamajig PS3 controller thingy


Regrettably, the very boomerangamajiggy shape of the controller means that it'll be back.  It'll be back.
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« Reply #19 on: March 26, 2006, 05:49:52 AM »

Quote from: "Shkspr"
Quote from: "Dimmona"
Sony today confirmed they plan to toss the much-reviled boomerangamajig PS3 controller thingy


Regrettably, the very boomerangamajiggy shape of the controller means that it'll be back.  It'll be back.


BOOOOOOOOOOOOOOOO!!!!

Is there a rule for locking threads for bad jokes?
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« Reply #20 on: March 26, 2006, 01:42:52 PM »

yeah i am not confident at all with sony,only now ditching the boomerang(which was a bit obvious,who did like it?)...but doing it now,when the console comes out in 8 months,they should of done what microsoft did and bring out a 'smaller/updated ' version a bit later.

I am still hearing reports that the blu-ray drives are still having problems,and this is the reason for the rumours of the machine costing 400+(er...i think thats about $600),and the developers for video games who have got a prototype to work with for the launch games or just after launch games have said that it is just a little bit more powerful than the 360(very much like how the xbox 1 was more powerful than the ps2),nothing to write home about,especially when sony declared that the 360 was more of a xbox 1.5 than an xbox 2

as always i will buy one,but not at launch this time,maybe 6 months or so

nintendo revolution on the other hand,i have as much respect for them than i have for microsoft,and i will be getting the revolution on day one

i think it was about august or around that time when microsoft announced that the 360 would be available by the end of the year.......they really seem to of caught sony with theur pants down...but even with no design problems(known anyway),even microsoft couldnt get a world wide release(australia have just got their xbox 360's last week)

so no,i expect it in japan and america by november(wouldnt like to be those who buy it first though)and everywhere else(including UK where i live)in early 2007...australia,sorry but you will have to wait until 2008
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« Reply #21 on: March 26, 2006, 04:52:17 PM »

I suspect Sony will try to sell SOME in the US in November.  If for no other reason that to say it is out and steal some of the holiday thunder from the 360 and Revolution.  This will cause some people to wait and try and find one as well as dominate the media with the stories of lines and how gamers are still waiting for the next best thing.  Even if they just sell a hundred thousand of them in the US they can at least claim they are out.
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« Reply #22 on: March 26, 2006, 07:04:53 PM »

It would be a marketing disaster if they did that. They delayed the product but now they're touting they will be pumping out a million a month. Thats a huge number for a brand new high tech piece of equipment with several pieces of brand new technology in it thats never been tested before.
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« Reply #23 on: March 27, 2006, 04:48:58 AM »

Quote from: "Jumangi"
It would be a marketing disaster if they did that. They delayed the product but now they're touting they will be pumping out a million a month. Thats a huge number for a brand new high tech piece of equipment with several pieces of brand new technology in it thats never been tested before.


They might be able to pump out a million a month, but how many working consoles out of that million isn't mentioned.
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« Reply #24 on: March 27, 2006, 06:57:37 AM »

Did they show some actual gameplay footage at this event?
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