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Sonic Colors Review

The Sonic series has gone through a rough patch lately, especially on the current generation of consoles.  While the Sonic Adventure games had promise, subsequent Sonic games seemed to lack the magic of the Genesis games.  Since then we In Sonic Colors, Dr. Eggman has created a new space amusement park.  Sonic and Tails go to check it out, but something seems amiss.  In the process Sonic and Tails find out that Dr. Eggman has caught these aliens called Wisps.  They have been captured by Dr. Eggman to power a mind-control beam.  When Sonic meets up with one, he can get special powers from them. These special powers vary depending on their color.  The White Wisp gives Sonic the ability to burst at any time.  They Cyan Wisp turns Sonic into a laser that bounces off of solid objects.  Yellow Wisps change Sonic into a drill that can go underground.  These Wisps give Sonic Colors variety throughout the game, and also help solve puzzles throughout the levels.  The Wii and DS versions do have some exclusive Whisps with different powers.

The Wii version is a mix of the 3D style similar to the Sonic Adventure games and the classic 2D gameplay.  The camera switches angles in the middle of the level, but the transition is so seamless that it isn

Each different area of the amusement park is separated into a few acts.  When you are on the area map, these acts show up on the screen.  You can either play the new acts you haven

The amusement park idea gave the developers an excellent way to change the way each area looks without having them being so disjointed that you wonder how they are connected.  You can have one park area that looks futuristic, while the next looks like it is completely made up of candy.  The creativity flowing through the artists shows up throughout the game, and the level designers should be complimented for how they tied the theme of each level with the Wisp powers.

 

Sonic Colors does include some two-player action, but the screen really isn’t big enough or fast enough for two Sonics.  The levels are chaotic as it is, having two players try to follow the action at the same time is too difficult.

Executive Director and Editor-in-Chief | [email protected]

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 27 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).

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