Interviews

Roll Too Many Bones at Chip Theory Games — Origins 2018 Preview

Sometimes you have to see something to believe it.  The size and heft of the Gloomhaven box, for example.  Chip Theory Games has their game Too Many Bones, but they don’t use a traditional sales model. To purchase their games, you either have to go to their website or buy it at a convention.  However, you might be skeptical due to the high price and limited distribution.  I know that I definitely was, which is why I wanted to find out more at Origins.  I was fortunate enough to talk to Adam Carlson, one of the co-designers of Too Many Bones, to find out more about the game and see the quality of their components.  Check out the video to find out more.

Senior Tabletop Editor | [email protected]

While not working as a Database Administrator, Keith Schleicher has been associated with Gaming Trend since 2003. While his love of video games started with the Telestar Alpha (a pong console with four different games), he trule started playing video games when he received the ill-fated TI-99/4A. While the Speech Synthesizer seemed to be the height of gaming, eventually a 286 AT computer running at 8/12 Hz and a CGA monitor would be his outlet for a while. Eventually he’d graduate to 386, 486, Pentium, and Athlon systems, building some of those systems while doing some hardware reviews and attending Comdex. With the release of the Dreamcast that started his conversion to the console world. Since then he has acquired an NES, SNES, PS2, PS3, PSP, GBA-SP, DS, Xbox, Xbox 360, Xbox One S, Gamecube, Wii, Switch, and Oculus Quest 2. While not playing video games he enjoys bowling, reading, playing board games, listening to music, and watching movies and TV. He originally hails from Wisconsin but is now living in Michigan with his wife and sons.

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