Podcast

Metatheory Podcast Ep. 18 – a veteran designer talks about working on Doom and more recently Call of Cthulu

When the game designer who worked on the original Doom, Quake, Civilization, Age of Empires, and more recently, the Call of Cthulu board game, says he’s interested in joining your podcast, you make room. Sandy Petersen joins us in this week’s episode to talk about his experiences working at places like id and Microprose (when Sid Meiers was there), and his more recent endeavors designing board games.

After the interview, Sean Lama, Justin Pauls and Kenneth Shepard talk about the games they’ve been playing, what a Final Fantasy game is these days, and what to look forward to in Windows 10.

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Sean started playing video games in infancy. He was not given a choice as much as a directive from his parents to be the best gamer on Earth. Sean was subjected to 10-12 hours of rigorous daily gaming throughout his youth, mastering the most complex video games and dominating online competitions. Sean's symbiotic relationship with video games led to writing about them for various gaming websites, and he is currently involved in sales strategy and analytics at one of the largest video game publishers in the world. Sean's mission is simple: Turn 100% of the human population into gamers, willingly or otherwise.

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