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Xbox boss says ID@Xbox parity clause keeps Xbox One users from becoming second class

The ID@Xbox parity clause says that if a developer wants to release their game on Xbox One via the ID@Xbox program, the Xbox One version has to be released at the same time as the other platforms (more specifically, the PS4). This has caused some heartburn among indie developers who, in an effort to stagger the workload and use of limited resources, will often release on one platform at a time. Xbox boss Phil Spencer commented on the clause recently during an episode of the TiC Podcast.

Taken from Xboxmad.net:

“…I’ll be honest, the thing I worry about is I look at all the people who buy an Xbox, who invest their time and their money in Xbox One, and as millions of people own Xbox One I want people to feel like they’re first class, because they are.”

The parity clause is not always set in stone, according to Spencer, as there have been cases where the clause was waived if the developer made a case.

“That said, I have a lot of friends who run small indie studios, and I get that time lines around done, or 3 games, 4 games depending on how many platforms they’re supporting. So I always just say let’s have a conversation and it’s worked. I think we’ve done a good job working with the indies that had strict parity concerns.”

The ID@Xbox program is considered much more developer friendly than Microsoft’s previous program, but the parity clause remains a controvertial element of it.

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Sean started playing video games in infancy. He was not given a choice as much as a directive from his parents to be the best gamer on Earth. Sean was subjected to 10-12 hours of rigorous daily gaming throughout his youth, mastering the most complex video games and dominating online competitions. Sean's symbiotic relationship with video games led to writing about them for various gaming websites, and he is currently involved in sales strategy and analytics at one of the largest video game publishers in the world. Sean's mission is simple: Turn 100% of the human population into gamers, willingly or otherwise.

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