At a cost of 2.99 on Steam, The Incredible Adventures of Van Helsing has just released a new character class, equipment to go with it, and a couple of new areas to explore in the Thaumaturge DLC pack. Worth it? Let’s take a look.
First off, I had reviewed the core game a few months back, and cited program bugs as a detractor. Sadly, not much has changed in the interface or some of the behavior. The game itself is still fun, though, and while I was playing it I had a good time.
In other words, the non-hunter gear lowers my likelihood of getting cool equipment I can actually use – an important fact in a game where all monsters are fixed and do not respawn. Furthermore, the online area had a very low population count – and only by joining someone else’s game can you replay levels with a high level character. What’s more is that the new levels didn’t seem to be available to the hunter (that I could find) and the level cap had also not increased. Basically, this DLC takes away from being a hunter as much as it adds a new class.
Thaumaturge, more commonly known as a wizard. The game starts off as it always did, but this time I’m running around with a robed figure tossing ice shards instead of swinging a sword or shooting ranged weapons. There is a limitation to the Thaumaturge class – he doesn’t have an alternate tab where you can employ a different skill set. Instead, you can simply choose from magic spells and enhancements, as long as you meet level requirements. Given the steampunk nature of the game and the loose definition of thaumaturge, it would have been nice to have included a steam-tech side. Regardless, you have now been given more options – it’s just that your decision on class at the beginning of the game is carved in stone.
The character itself seems a little like a glass cannon, and I’m not sure that the ghostly sidekick, Katarina, is up to being a full tank. She does well enough with hordes of weaker enemies, but when a named monster appears she doesn’t last too long. In my limited time, I found a surprising multi-class built in – Thauma-jogger. Facing off against weaker enemies, the otherwise-named wizard can more than stand his ground – rage enhancements help take down enemies faster but I found myself running a lot more than I’d expected when larger swarms of enemies appeared.
I really hope that NeocoreGames puts more polish into the already announced sequel, and looks to allow us to move between classes and reuse existing characters. There is something truly endearing about the world and characters they’ve created. A full retread isn’t going to happen here, but it’s nice to see that they’re expanding the character classes to include magic, and with some fantastic in-game combat visuals, it’s easy enough to lose track of time playing it.