All Posts from July 10, 2013

Xbox One 101 – a little on the cloud-y side

by 1 year ago

Microsoft had a rough go of explaining why gamers need the cloud.  They are giving every gamer access to the combined power of over 300,000 servers, but why should they …

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Ron gets his ass kicked in Command & Conquer

by 1 year ago

When the team for Command & Conquer asked me when I started playing the series, I raised an eyebrow with my response. “I’ve been playing the game since it was …

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A sad farewell to an awesome duder

by 1 year ago

    Sadness. Shock. Confusion. These are the emotions that run through a person's heart when they've lost someone that they cared for in some way. I didn't know Ryan Davis in …

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    Total War: Rome II will bring super epic battles to your PC

    by 1 year ago

    During E3 I got a very limited glimpse of Total War: Rome II which intends to increase the scope of the original game by a large margin, not just from …

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    Call of Duty: Ghosts – dogs, DSRVs, and sub-d for E3

    by 1 year ago

    We’d already gotten a really good look at Call of Duty: Ghosts courtesy of the Pre-E3 show, but I got to see a much better view of the game from …

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    Time you’ll never get back — Time and Eternity Review

    by 1 year ago

    Japanese role-playing game experiences can often be bittersweet.  Even the greatest JRPG titles sometimes have terrible storylines amidst great gameplay, or vice versa.  Very few titles in the genre can …

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    Apple celebrates App Store’s birthday, gives us all gifts

    by 1 year ago

    Believe it or not, it has been a whole five years since Apple's App Store has launched. To celebrate it's five year birthday, Apple has made numerous of their famous …

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    Deus Ex: The Fall is out now, a day earlier than expected

    by 1 year ago

    Deus Ex: The Fall, the ambitious prequel-ish game set within the world of Deus Ex: Human Revolution, and our choice for iOS game of E3, was originally slated to be …

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    A quirky tour of the seasons – Storm review

    by 1 year ago

    It's not easy to develop a puzzle game that works well on consoles. In fact, there was a time where puzzle games were seen as having relatively little appeal outside …

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