There was a time when I was young where I would roam about the fields behind my house during summer vacation, discovering new realms and conquering imaginary foes armed only with a stick-sword. There was something special about nature to me then, whether it was the peace I felt hiking through uncharted woods, or claiming a giant boulder I’d found as part of my kingdom. Thus, when I sat down to play Night of the Rabbit, I formed a connection almost immediately to Jerry Hazelnut, the 12-year old protagonist, who sets out to explore the woods behind his home at the end of one British summer, and ends up discovering far more than he or I could ever have imagined.
I felt privileged at my chance to try out the Beta version, as the game won’t be available until May 29th, but nothing felt undeveloped or overlooked in my experience of testing it out. This may sound like a general statement, as well as one that might go without saying since the developers wouldn’t have given Beta access unless it was pretty much polished, but there are certainly some specific issues that could have slipped through the cracks.
article on the game’s upcoming release that Daedalic has had some minor hang-ups in the past in terms translating the material from the original German script. Having majored in a foreign language along with film, I’ve seen my share of bad subtitles and linguistic snafus, but not a single word felt wrong or out of place for me with NoTR. In other words, the translatory experience of a game that was originally conceived in German went off without a hitch. You’d be surprised how quickly poor writing can yank you out of the storybook world that the developers have strived to create, but as I say, nothing was amiss here in terms of the story’s basic mechanics and cohesion.
I know what you’re thinking – great, they translated it well, but is the game actually good? The answer is yes – it’s terrific. When you see the level of creativity that the developers poured into every screen, every interaction, and every bit of dialogue, you’ll wonder how they ever managed it.
You’ll have to play it for yourself to really see what I mean, and I recommend that you do. The game comes out on May 29th for Mac and PC, and will be available for digital purchase through Steam. Check out the game trailer below, along with some screens to get a sense of the outstanding visual presentation, something that is never a surprise coming from the talent working at Daedalic. You can also find out more at the game’s official site.