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Cars joins Disney’s Infinity line-up

Lightning McQueen

Disney Interactive just announced the fourth playset for their upcoming Disney Infinity – Cars. What’s a play set, you may ask? Well,  is an expansion to the Disney Infinity game, where you gain access to the world of Radiator Springs, and all the gaming that’s fit for wheels as  Lightning, Holly, Mater and Francesco are preparing to host an international racing event. They join the previously announced Pirates of the Caribbean, Monsters University and the Incredibles playable characters in this new virtual gaming world.

Want more? Check out the highlights and screenshots after the break:

Racing and Customization: players will be able to race through town on full sized tracks and pull off gravity defying feats in a stunt park.   Additionally, players can customize the town, exploring the outskirts of the city and towing all types of vehicles to make way for tourists.

Play Set: The Cars play set adds driving/racing play mechanics and track pieces to the Toy Box allowing players to create all-new racing challenges, build and customize tracks and much more.

Toy Box mode: Lightning, Mater, Holley and Francesco are able to interact with all of the previously revealed characters from The Incredibles, Monsters University and Pirates of the Caribbean in a play area you build.

The exciting part, I think, is that while a game like Skylanders already uses toy figurines to access characters, the Disney franchises available are vast and varied, meaning that with each “play set” the games and challenges can be entirely different and use characters that we’ve grown attached to through movies and TV. I’ll be honest with you – I might use my son as an excuse for this one – but mark my words, if Dr. Doofenschmirtz is a playable character he’ll be all mine!

Stay tuned as we approach the June 2013 launch.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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