It’s hard to believe that the Resident Evil series started out on the PlayStation console when you look at it today. From it’s humble beginnings of terrible dialogue, poor voice acting, and tank-like controls, it’s a surprise that it ever got a sequel and has become a profitable franchise for Capcom. Since then the series has gone through several updates and rereleases. We’ll see a true sequel this year in the form of Resident Evil 6.
RE6 features three different pairs for each campaign. Jake and Sherry share one campaign, while Chris and Piers share another, and Leon and Helena the third. When playing cooperatively, each player will control one of the members of the pair. When playing solo, you control the main member of your team and the secondary character is controlled by the AI. The developers have promised that the AI will behave better than Sheva from Resident Evil 5. Both characters will have their own separate inventory so they won’t be leeching your ammo, and the AI should stay out of your way better. All three of the campaigns are unlocked at the start of the game, and you don’t have to play continuously through one campaign to start one of the other ones. If you are getting bored or want to find out the circumstances other characters went through to join up with you, you can do that.
The mission that I witnessed had Leon and Helena catching up with Jake and Sherry. It’s obvious that Leon and Jake have a disagreement with each other by how they react upon seeing each other. Because we haven’t played through the previous missions in the campaign, we don’t understand why they don’t like each other at the moment. Once Nemesis 2.0 shows up on the scene to make life difficult for all of them, they put aside their differences to be able to survive.
When you meet up with characters from the other campaigns, sometimes you may find yourself with the partner of the other team. In the demo I saw, Nemesis 2.0 trapped Jake and Helena so that he could just deal with Leon and Sherry. Jake and Helena needed to work together to start a bus so that it could be moved since that was the obstacle blocking their path. Once this was accomplished the entire team focused on taking out Nemesis 2.0.
As you progress through the game, you will get skill points. While previous Resident Evil games had you upgrade your weapons, you will be upgrading your characters throughout each of the campaigns. I’m guessing this was done since you won’t be following the same character for the entire game.
We won’t know how Resident Evil 6 will turn out, but having three different campaigns to play should break up some of the monotony we often find in other shooters. RE6 is scheduled to be released on October 2, 2012 for the Xbox 360, PS3, and PC.