This last weekend I got to go hands-on with both World vs. World and Competitive PVP in the upcoming MMO, Guild Wars 2. I’ve got video showing a short bit of World vs. World, and several rounds of fast and furious PVP starring me. You’ll recognize folks from 1Up, IGN, and a few other sites – they are the ones being crushed under my boots. Yea…it’s like that. Here is a nibble about the the two types of PVP:
Guild Wars 2 PvP features different maps that all dramatically alter a single game type called Conquest. In the Conquest format, teams compete over a certain number of capture points. Holding a capture point and killing enemies improves your team’s score. The first team to reach the score limit—or the team with the highest score when time runs out—wins the match.
Control points are strategic areas on the map that are captured by standing within them. A point must be neutralized before it can be captured, and it can only be captured if no enemies are around. The more allies you have at a point, the faster it will be neutralized and captured. Neutralizing a control point stops it from scoring points for either team and happens quite quickly. But if an enemy is standing within a control point, you must push them out or kill them before continuing with your capture.
Now that you know how Conquest works, you probably want to know how we spice it up. We vary this game type by creating important secondary objectives. These can be trebuchets, repair kits, and destructible environments, like those in the Battle of Kyhlo map. In another map, for instance, a secondary objective takes the form of a giant dragon flying overhead, blasting portions of the map and killing players who are fighting below.
Secondary objectives allow us to create an environment where you always understand the basic objectives, no matter which map you’re playing, but they also let us create radically different high-level strategies through the unique mechanics of each map.
You’ll also see my extensive PvE preview of the game, as well as several other new videos in just a moment. Stay tuned as we also have exclusive footage of the first 5-man dungeon at Level 30 in its entirety, as well as over 100 minutes of interviews with the developers themselves. If you can’t tell…I’m kinda excited about Guild Wars 2. Hope you enjoy the videos as much as I did making them!