Where does the lead designer of Portal go once she’s done with Aperture Science? Cross-dimensional, of course! That’s…well, really more of an adjective than a destination, but it does accurately describe the premise of Kim Swift’s upcoming game Quantum Conundrum, a puzzler in which players must bend the laws of time and space to traverse the mysteries of their uncle’s laboratory mansion.
The “Heavy Dimension” pictured below is a reality in which objects weigh ten times more than normal, becoming practically immovable by normal pressures. Check ’em out for a peak at how Quantum Conundrum looks at this year’s GDC, and check back for more details as we get them!