Blizzard software has announced that they have cut 600 jobs. Fortunately, very few of the cut positions are related to game development, leading some to speculate that these are largely customer support positions.
“Constant evaluation of teams and processes is necessary for the long-term health of any business. Over the last several years, we’ve grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we’ve also had to make some difficult decisions in order to address the changing needs of our company,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Knowing that, it still does not make letting go of some of our team members any easier. We’re grateful to have had the opportunity to work with the people impacted by today’s announcement, we’re proud of the contributions they made here at Blizzard, and we wish them well as they move forward.”
Again, game development personnel were not the focus of these cuts, and so nobody is quite sure how this will affect Blizzard’s current and upcoming games.