Their content selection approach made a lot of sense when XBLA was launched 7 years ago. […] But things have changed quite a bit in the last few years and it might be a good time to reexamine some of the assumptions and reasoning behind how XBLA is managed. Newer, more successful business models have emerged, the number of talented game creators leaving their jobs to do their own thing is on the rise, and both the quality and quantity of games produced by small teams has increased dramatically.
I’m writing this article because I believe XBLA’s popularity among independent developers peaked last year (2010) and Microsoft is not yet aware of this. I’d like to discuss why this is happening, what effect I think it will have, and what changes Microsoft can make in order to ensure that XBLA keeps getting the best possible games. As a developer I’d like to see as many healthy and prosperous digital distribution channels as possible, and I believe XBLA has not yet come close to fulfilling its potential.
The article goes on to provide information on todays competing marketplaces and what they feel are the obstacles that Microsoft is up against. Give it a read, and tell us what you think!